MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

MechWarrior 5 Workshop
Browse the collection of community-created mods for MechWarrior 5: Mercenaries.
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Modders Request
I discovered this is a long standing bug with the game as far back as 2021.
That in some missions at some point a new enemy drop ship brings new battlemechs/tanks (usually 4) but after depleting it doesn't take off, just remains in place hiovering above the ground.
In my mission log there is always one unit left to kill and when I investigate the drop ship one of the four hangar bays is still open.
To make a long story short: One enemy's missing and I can't accomplish the mission.
Can you create a MOD that gives the option to complete the mission with a HOT KEY to receive credit instead of failure?
Thx for your help.
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I think YAML has something like this built in(?).
pete 14 Jan @ 12:53am 
Originally posted by vetjohn:
I discovered this is a long standing bug with the game as far back as 2021.
That in some missions at some point a new enemy drop ship brings new battlemechs/tanks (usually 4) but after depleting it doesn't take off, just remains in place hiovering above the ground.
In my mission log there is always one unit left to kill and when I investigate the drop ship one of the four hangar bays is still open.
To make a long story short: One enemy's missing and I can't accomplish the mission.
Can you create a MOD that gives the option to complete the mission with a HOT KEY to receive credit instead of failure?
Thx for your help.
Dude - it's a mod issue - not a game/developer issue
Last edited by pete; 14 Jan @ 12:54am
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