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I'm stupid, any ideas why this is not rendering with graphics.
Basically I'm doing a building with a reaction to make wood processing easier for one of the factions in my feudal Japanese themed overhaul, and although it renders decently enough in ASCII, I rather the mod work in full graphics so I am attempting to borrow from the Workshops.png.

Issue is, graphics are not loading.


building_yami

[OBJECT:BUILDING]

[BUILDING_WORKSHOP:TIMBER_PROCESSING_STATION]
[NAME:Timber Processing Station]
[NAME_COLOR:6:0:1]
[DIM:3:3]
[WORK_LOCATION:2:2]
[BUILD_LABOR:CARPENTRY]
[BUILD_KEY:CUSTOM_T]
[BLOCK:1:0:0:0]
[BLOCK:2:0:0:0]
[BLOCK:3:0:0:0]
[TILE:0:0:215]
[TILE:0:1:178]
[TILE:0:2:215]
[TILE:1:0:240]
[TILE:1:1:30]
[TILE:1:2:240]
[COLOR:0:0:6:3:0]
[COLOR:0:1:6:3:0]
[COLOR:0:2:6:3:0]
[COLOR:1:0:6:3:0]
[COLOR:1:1:14:0:0]
[COLOR:1:2:6:3:0]
[BUILD_ITEM:1:BLOCKS:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:CHAIN:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:WOOD:NONE:NONE:NONE][CAN_USE_ARTIFACT]





graphics_yami_buildings

[OBJECT:GRAPHICS]

[TILE_GRAPHICS:WORKSHOPS:0:0:TIMBER_PROCESSING_STATION:3:0:0]
[TILE_GRAPHICS:WORKSHOPS:1:0:TIMBER_PROCESSING_STATION:3:1:0]
[TILE_GRAPHICS:WORKSHOPS:2:0:TIMBER_PROCESSING_STATION:3:2:0]
[TILE_GRAPHICS:WORKSHOPS:0:1:TIMBER_PROCESSING_STATION:3:0:1]
[TILE_GRAPHICS:WORKSHOPS:1:1:TIMBER_PROCESSING_STATION:3:1:1]
[TILE_GRAPHICS:WORKSHOPS:2:1:TIMBER_PROCESSING_STATION:3:2:1]
[TILE_GRAPHICS:WORKSHOPS:0:2:TIMBER_PROCESSING_STATION:3:0:2]
[TILE_GRAPHICS:WORKSHOPS:1:2:TIMBER_PROCESSING_STATION:3:1:2]
[TILE_GRAPHICS:WORKSHOPS:2:2:TIMBER_PROCESSING_STATION:3:2:2]
Last edited by Teirdalin; 3 Jan @ 6:27pm
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I suggest, joining the kitfox wiki to link up with other experienced modding discussion but building graphics from what i've heard are very unreliable outside of 3x3, sorry i couldn't reply sooner.

Here's a generic example ive drawn my reply up from:
<https://discord.com/channels/329272032778780672/629902895138996264/1290016640121045155>

My advice is to drop the _yami, and literally write the top line out as graphics_workshopsyamibuildings as to my limited knowledge, obfuscating the file title
To add, reverse engineer any mod which adds buildings you can get your hands on. Examples like the succubi mod have their components neatly displayed.

Try the titling of of `graphics_buildings_yami` alternatively if graphics_workshops doesn't since its a file already in use for the vanilla workshops.
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