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Ummm, go to the Reforged Eden 2 under workshop just search for the scenario I guess.
Its awesome if you are into Empyrion but maybe not do the beta test c:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3143225812&searchtext=reforge+eden+beta
This link should take you there:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/3143225812
This is an example of the RE2 comunity:
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/598518433314811423/?appid=383120
And that discussion was, in my opinion, a rather poor choice as the OP refused to accept that evidence given to them that what they said was blatantly wrong in ALL aspects. Even when the RE2 dev got involved. I ruined a save game duplicating what the OP was trying to do, and had to start a new game.
I've stopped starting new saves just bc I have to use console to figure out the problem.
And the plasma coil/plasma converter is just bewildering but its me using designs for RE1
Backward comparability is an issue everywhere :D
But thanks for the link to the RE2 community. Found my way there and looking forward to RE2 specific stuff.
Nope.. there is no connection between Vanilla IDs and RE2 IDs even if they are the same. And there's more than, for example, the difference in what the thrusters do, a lot of the other block/shape IDs are very different.
As as been stated several hundred times, you cannot take Vanilla Blue prints into RE2 and expect them to work, and the reverse is definitely very true.
You can take a Vanilla BP into an RE2 creative world and then remove all the broken/illegal/incorrectly spawned blocks and replace them with RE2 blocks.
Aside from block IDs the whole CPU tier structure is completely different, somewhat akin to RE1 but subtly different again. In RE2, more so than RE1, blocks which actually use CPU count against CPU, dumb blocks like steel blocks, hardened steel blocks, carbon substrate blocks don't as they have no CPU requirement, unlike vanilla.
As to the ion/plasma/antimatter tier upgrades that's a significant improvement from RE1, as you now can improve a thruster by changing it's tier without having to replace the thruster with a larger one, unless that's specifically your desire, or the ship is designed to be upgraded via that path as well.
PLZ refrain from posting if all you can do is tell we all are stupid and RE2 beta is perfect and there is no issues.
You need to list in clear, understandable words in step-by-step details exactly what your problem is using the names the game gives and not ones you made up.
Now, if I remove all the made-up names and terms you've said (90% of it), i'm guessing that your Vanilla T2 Thrusters (Which are not MK2, that is a completely different thruster) are requiring Plasma Converters in the factory.
This is not an error or an "ID link" issue. There is no bug here.
First: T2 Thrusters from vanilla/RE1 will be converted into T2 RE2 Thrusters. Those are called "Plasma Thrusters", the second tier of thruster; Again, not Ion Thrusters. Because you refused to use the correct word you pised everyone off as they tried to solve the problem.
Because those thrusters are Plasma Thrusters they require Plasma Converters. Plasma Converters are not Plasma Coils. Plasma Coils go in giant battleship-sized plasma cannons.
If you don't want to cough up Plasma Converters for your Plasma Thrusters, replace the blocks in creative with Ion Thrusters.
But, I did get tired of telling the "marketing and sales" department that and they never believed me... 8-\