Empyrion - Galactic Survival

Empyrion - Galactic Survival

Empyrion - Galactic Survival: Workshop
Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!
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Regarding Empyrion and one of the senarios
Seems like I'm permanently blocked over at the RE2 community.

What i like with RE2 is the continued effort to update the whole thing into more of the state of the art of 2025. Led-like lamps (I'm done with the vanille 6V DC glowbulbs), wind-turbines, geothermal. I love the new farm/cook/pharmacist. Just love it.

Some of the new 'gear' ie ion engines, waste energy recycling, is good stuff, but many things also feels like efforts is done into stuff that already works.

The salvage core is just awesome, still the snag is to remember to take it with me. Game better, me not so much c:
Last edited by GafferGragz; 24 Feb @ 8:26pm
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Alright, I have to finally ask as I keep hearing references to an RE2 community. Where would one go to find this community? I notice your post was moved to 'All' discussions. Do I have to go there, scroll through thousands of posts and hope to find random RE2 related topics?
Originally posted by rick813:
Alright, I have to finally ask as I keep hearing references to an RE2 community. Where would one go to find this community? I notice your post was moved to 'All' discussions. Do I have to go there, scroll through thousands of posts and hope to find random RE2 related topics?

Ummm, go to the Reforged Eden 2 under workshop just search for the scenario I guess.
Its awesome if you are into Empyrion but maybe not do the beta test c:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3143225812&searchtext=reforge+eden+beta

This link should take you there:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/3143225812
Last edited by GafferGragz; 24 Feb @ 5:55am
Originally posted by rick813:
Alright, I have to finally ask as I keep hearing references to an RE2 community. Where would one go to find this community? I notice your post was moved to 'All' discussions. Do I have to go there, scroll through thousands of posts and hope to find random RE2 related topics?

This is an example of the RE2 comunity:
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/598518433314811423/?appid=383120
Rather than having the point of view of someone who obviously has a bit of an agenda when it comes to discussions, how about going to the official Empyrion Discord, which has a RE2 channel? Link is via the Empyrion Store page. The RE2 devs have a very active presence there .

And that discussion was, in my opinion, a rather poor choice as the OP refused to accept that evidence given to them that what they said was blatantly wrong in ALL aspects. Even when the RE2 dev got involved. I ruined a save game duplicating what the OP was trying to do, and had to start a new game.
I have to avoid most things regarding social media, I have a burnout brain and it is slow and tedious to live with it, And a temper that also is a part of how a burnout mind tend to work

I've stopped starting new saves just bc I have to use console to figure out the problem.

And the plasma coil/plasma converter is just bewildering but its me using designs for RE1

Backward comparability is an issue everywhere :D
Last edited by GafferGragz; 4 Mar @ 4:15am
I have to agree about social media. In the end, it will, IMO, have much to do with the death of civil society.

But thanks for the link to the RE2 community. Found my way there and looking forward to RE2 specific stuff.
Awesome. I hope you will enjoy it. Beta is fun but kind of not there yet (I just left Akua on the story-line quest for POL and game crash. Its the first one this far so quite stable c:
Last edited by GafferGragz; 24 Feb @ 9:52am
nevryn 6 24 Feb @ 11:52am 
Originally posted by GafferGragz:
I have to avoid most things regarding social media, I have a burnout brain and it is slow and tedious to live with it, And a temper that also is a part of how a burnout mind tend to work

I've stopped starting new saves just bc I have to use console to figure out the problem.

And the plasma coil/plasma converter is a ID link error between the F2 blueprint factory database and the constructor database.
Vanilla SV MK2 thrusters are use as ion thrusters (possibly) so importing blueprint from RE1 to RE2 messes this up it seems. Backward comparability is an issue everywhere :D

Nope.. there is no connection between Vanilla IDs and RE2 IDs even if they are the same. And there's more than, for example, the difference in what the thrusters do, a lot of the other block/shape IDs are very different.
As as been stated several hundred times, you cannot take Vanilla Blue prints into RE2 and expect them to work, and the reverse is definitely very true.
You can take a Vanilla BP into an RE2 creative world and then remove all the broken/illegal/incorrectly spawned blocks and replace them with RE2 blocks.
Aside from block IDs the whole CPU tier structure is completely different, somewhat akin to RE1 but subtly different again. In RE2, more so than RE1, blocks which actually use CPU count against CPU, dumb blocks like steel blocks, hardened steel blocks, carbon substrate blocks don't as they have no CPU requirement, unlike vanilla.

As to the ion/plasma/antimatter tier upgrades that's a significant improvement from RE1, as you now can improve a thruster by changing it's tier without having to replace the thruster with a larger one, unless that's specifically your desire, or the ship is designed to be upgraded via that path as well.
OMG, go look in the console 'im' menue, they are both there. Ofc Vanilla blueprints is a risky thing, but RE1 blueprints? Anyway this leads to nowhere. I'm so done with the RE2 community.
PLZ refrain from posting if all you can do is tell we all are stupid and RE2 beta is perfect and there is no issues.
The problem you're going to have with whatever your ion-issue is that you are not explaining or articulating what your problem is. You are using words and terms that do not apply to any aspect of the game and listing items, blocks and devices with names that do not exist in either vanilla or a scenario.
You need to list in clear, understandable words in step-by-step details exactly what your problem is using the names the game gives and not ones you made up.

Now, if I remove all the made-up names and terms you've said (90% of it), i'm guessing that your Vanilla T2 Thrusters (Which are not MK2, that is a completely different thruster) are requiring Plasma Converters in the factory.
This is not an error or an "ID link" issue. There is no bug here.
First: T2 Thrusters from vanilla/RE1 will be converted into T2 RE2 Thrusters. Those are called "Plasma Thrusters", the second tier of thruster; Again, not Ion Thrusters. Because you refused to use the correct word you pised everyone off as they tried to solve the problem.
Because those thrusters are Plasma Thrusters they require Plasma Converters. Plasma Converters are not Plasma Coils. Plasma Coils go in giant battleship-sized plasma cannons.
If you don't want to cough up Plasma Converters for your Plasma Thrusters, replace the blocks in creative with Ion Thrusters.
Details do matter, if people want to get things done.

But, I did get tired of telling the "marketing and sales" department that and they never believed me... 8-\
I didn't know it at the time but it was one or a few of those that is creating RE2 that did respond to my bewilderment, in a quite distasteful manner, I'm still bewildered by the exchange about my confusion about the scenario.
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