Space Engineers

Space Engineers

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(ARMCO) ImperialMod
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Type: Mod
File Size
Posted
Updated
2.723 GB
7 May, 2018 @ 8:53pm
31 Dec, 2022 @ 1:40pm
147 Change Notes ( view )

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(ARMCO) ImperialMod

In 6 collections by Kreeg
Kreeg's Mods
22 items
The TIE Collection
15 items
The Darkside Collection
4 items
Imperial Large-Ships
8 items
Imperial Stations, Satellites, Structures
3 items
ARMCO Starwars Project Rebirth
10 items
Description
ARMCO Starwars Project: Updated 17/02/2020: WeaponCore Intregration!
This handles the Imperial side of the project, allowing TIE Fighters, Carracks, and eventually the ISD, in addition to other ships.
This is a large mod, and is in constant development - so Keep the size in mind.



Summary
This is Imperial, along with the Starwars Master File, these as part of the SW Project, allow the world to enjoy the engineering capabilities & visuals of the Galactic Empire.
Such as flying Fully-functional LCD-Equipped TIE fighters, to Carracks & other massive Ships, all without simulation costs usually encountered with such ships.
This mod, much like the Project is constantly being updated & expanded.

This includes the Imperial side of the SW Resource System, created for the project.
Such as a Resource Converter, allowing old & new worlds, to engage with the universe's equipment without needing to regenerate any files.
You can play & use ImperialMod, without needing to worry about asteroids missing resources, or that your present resources are useless!

You can also use the SW Resource systems (and custom planets), without Imperial, by just loading the Master File.
Or by loading any other of the Project's Mods, as they will also load the Master-File.

Contents
  • Empire Armor-Block system, allowing custom structures with the durability expected of Durasteel.
  • Build & Pilot TIEs (Multiple Variants, including Droids, Bombers, Interceptors, and more), or even Assemble your own Variants, with a modular construction!
  • Build & Maintain Carrack Frigates.
  • Enjoy & Construct a Nebulon-B (Imperial Variant), of your own, or for use by NPCs (Such as Incursions)
  • Utilize Imperial Turrets \ Weaponry (Laser-Cannon, Concussion-Missile, Heavy-Laser-Cannon, Turbolasers, Ion-Cannons)
  • Experience the Imperial Industrial complex; From properly scaled factories (with some minor interiors), to furnace-like structures for handling ores.
  • Explore the world, with Imperial Suits (with improving visuals & selection options), as Pilots, Technications, Specialists and Miners
  • Use the blending Background Conveyor-Cable system, allowing un-intrustive piping across your base, with numerous angle options.
  • Numerous Starwars Styled Function blocks, with Animations, Such as Imperial Antenna units with Spinning Disks!

Main Project Link: ARMCO Starwars Project Rebirth
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2007374461

Project Rebirth Wiki
https://github.com/LordKreeg/ARMCOSWProjSE/wiki
Contains a Growing amount of Useful Information, such as Weapon Details, so you know what Laser-Cannons, Turbolasers, and Ion-Cannons are good against.
https://github.com/LordKreeg/ARMCOSWProjSE/wiki/Starwars-Weapon-Basics


Addressing & Appreciation

ImperialMod is designed around the ARMCO SW Project Rebirth, directly.
Thanks to "Digi" for the Script, that allows sound through MissileTurret Class objects that fire bullet-types. (Keen Bugs)
Thanks to "Corey Loses" for the beautiful Imperial Star Destroyer Model, that was used to create the ISD sections. (Also Carrack)
Thanks to "Meridius_IX / Lucas", for Numerous glorious things, from Proper Ammunition generation, to assistence with NPCs, and other effects.
Thanks to "Enenra" for his constant help, with spread-sheet data, Audio assistence & work, and similar.
Thanks to "EQ", for his Rotation script (Updated by Stollie)
Thanks to "Stollie", for his assistence on several scripts
Thanks to "Dondelium", for his TIE Explosion Script (Makes the TIE Wings explode)
Thanks to "Spacebar", for past "help", in the Original Project release.
Thanks to "Darkstar" & "CriegWarfare" for WeaponCore (Which the weapons use)
Thanks to "Captain Shack" himself, for his support & feedback
And of course, Thanks to all of ARMCO for the help, support, feedback, and general testing!


The original Ion Cannon system(s), is thanks to "Kallisti" (Has been since replaced, with a Lucas\Merdi Pattern. Is now replaced by Weapon-Core)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1467692626
Her script work is divine, and you should check out the original mod (above), that she designed this script for.
It's quite impressive.

https://steamhost.cn/steamcommunity_com/id/c1evergirl/myworkshopfiles/
Adaline's Beautiful work, from ships, to Thumbnails, Including the modern Thumbnail for this.


Legal
Star Wars, the franchise, is owned via Disney.
Rights Reserved properly to Disney & their respective owners, for such concepts, sounds, and similar matters.

Disclaimer:

All Rights to the content within, as per Steam statements & legal code, declare the original Author, IE Kreeg, owns their own model assets, code work, and all files of their own design & creation.
These ownership rights & controlling rights do not extend to Keen, nor any 3rd party, nor are invalided by any external force.
Your "usage" rights, are limited, and do not grant nor extended nor imply any rights to control, ownership or similar.
All code sections are owned by their respective parties: An example being scripter CS code, belongs to the scripters whom made it, and are referenced.
Keen has no rights nor ownership to any content or assets created by me or others involved this project.
Steam & Keen guidelines state this legal fact.

Anyone who fails to understand this, or attempts to illegally clone, acclaim ownership, illegally take control or similar to the mentioned assets in any manner,
Can, be DCMA'ed by Me, to legally take all such attempts down with legal force.
If you have a problem with this; You can go read Steam's exacting legal documents on the matter.
I am nicer than most, do not make me waste my time Going after theives.
Popular Discussions View All (2)
1
21 Feb, 2022 @ 6:27am
TIE Defender Construction Help
Korab
0
19 Nov, 2020 @ 2:20pm
Server Run this Mod
α¯\_(ツ)_/¯Ω
912 Comments
Tug 2 Jun @ 11:05am 
this mod is broke, wont load, throws error when loading world
holberry20 3 May @ 4:42pm 
ok try your best
Kreeg  [author] 3 May @ 4:13pm 
Mechanically, its just adding a TypeID and DefinitionHeader to every Connector.
Just a bit busy myself, to fix it.
holberry20 3 May @ 1:55am 
is it possible to get it fixed?
Kreeg  [author] 2 May @ 4:49pm 
Its the TIE Connectors.
holberry20 2 May @ 7:03am 
this is showing critical error could you find out whats causing it
Joker 16 Mar @ 8:24am 
update!!!
0|13|0 15 Mar @ 4:35pm 
id like to alert the mod creator of an instant crash block, the tie defender connector hatch at least for me instantly crashes my game and breaks it to the point i have to restart my pc it forces my game into 2k widescreen on startup and wont let me go above 10 fps (i get 100 FPS easy)
Kreeg  [author] 2 Feb @ 1:04pm 
Unless they bricked themselves again, Should.
SMG Reloadz 2 Feb @ 12:24pm 
i have weapon core 2.0. does that work or what?