Hearts of Iron IV

Hearts of Iron IV

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Blackice HOI IV TEST
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2.451 GB
1 Sep, 2019 @ 3:09am
4 Aug @ 4:50am
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Blackice HOI IV TEST

Description
Bice Test 9.1.7
Popular Discussions View All (81)
27
7
13 Jun @ 6:36am
The New Dockyard Limits Need to Go
bacononaboat
2
13 Mar @ 8:21am
Soviet Union Cedes Land
mk11
2
11 Dec, 2024 @ 6:48pm
Production Settings in Ally Nation
lartur
2,344 Comments
FG_ODIN 20 minutes ago 
see update today!! saves are broken
Desforces 2 hours ago 
crashes in a day when continuing existing saves / or when trying to save, since today.
lartur 6 hours ago 
Well, that's not entirely true.
It cheats by shifting almost all production to aircraft when it needs them (normally, this wouldn't be possible, because it would never be possible to build such a large amount of air assembly, and, for example, British AI was already using more air assembly points by 1941 than it could have obtained by the end of the war).

Perhaps this problem could be solved by removing the ability to build assembly plants and instead increasing their growth through industry development and, additionally, through a national focus tree (as is already the case, but to a small extent) to significantly differentiate capabilities among major countries?
This way, production limits could be naturally introduced for specific time periods.

It would also be possible to eliminate some of the simulation of IC involvement in assembly production by arranging them in concentric_circle (costing 999999 IC).
Dedalus 3 Aug @ 11:16am 
it is intended, after all it is quiet difficult to tell AI what to build or how many they need
But dont worry AI being to strong by cheating, they will follow the historical path deploying army.
lartur 2 Aug @ 1:11pm 
Problem in file _BI_ai_modifiers.txt
lartur 2 Aug @ 12:46pm 
I checked and when generating a new game for the AI there are no sum assembly plants from any province (they should be created as for the player according to the province file settings in the history\states\ directory), only receive a huge bonus (greater than the player managed to build even one type of assembly plant by the end of the war). After 24 hours the values from existing assembly plants in the provinces are added to the bonus sum.
Thanks to such a large bonus, the AI can set all available factories to produce important equipment (e.g. set up 120 factories to produce fighters or even the heaviest bombers at once).
lartur 2 Aug @ 11:18am 
A small correction - 4,000 each for the British and French, 5,200 each for Russia, Italy and Japan, and 2,400 each for the USA.
lartur 2 Aug @ 10:53am 
It's probably some big bug that the AI at the start receives a 4000 bonus for engine production capacity, artillery production capacity, tank production capacity, air production capacity and capital shipyard capacity...
Sol Inherent  [author] 29 Jul @ 6:41pm 
make sure to not run any other mods than this and GFX
Apollo_shadow 29 Jul @ 4:42pm 
Hi, playing as america my construction section is f*cked. No mils or civ icons to select as well as much more. Please advise and/or fix. Thank you!