Arma 3
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Seattle
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
6.284 GB
16 Sep, 2019 @ 9:14pm
30 Aug, 2021 @ 9:59am
6 Change Notes ( view )

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Seattle

In 1 collection by Jove Chiere
Take on Helicopters
11 items
Description
Bohemian Interactive terrain for Take on Helicopters ported to Arma 3.


This Mod is an adaptation of the old ToH map for Arma3, but trying to preserve the old spirit of the map. Without major modifications, with new functional additions and without pretensions to create a new map and if a reliable adaptation.

I know this is nothing new, but in this case the difference is that added roads in South Asia and skyscrapers and other buildings in Seattle.

Optional disable Roads:
@ToH noRoads Seattle
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1900845247

Technical Details
Grid size : 4096
Cell size : 15
Satellite Tile : 1024
Texture Layer : 60
Total objects : 2,284,713
Km x Km : 61.4 x 61.4
Square Km : 3769.96
Real world location : https://goo.gl/maps/4G3UtrS99tsSeHxU9

Minimum recommended visibility setting:
setViewDistance 9000; setObjectViewDistance [6000,400]; setTerrainGrid 3.75; setPiPViewDistance 4000; setDetailMapBlendPars [5,50];

Known Bugs:
-It is compatible with @CUP Terrain - Core, but it must be loaded before @ToH Core in the mod list.
-There is a problem related to the size of the roads. If you overload a lot of Mods and you have a PC with little Ram memory, it is possible to get a fatal error of "many virtual blocks requested" due to the saturation of information loaded into memory.

https://forums.bohemia.net/forums/topic/225284-take-on-helicopters-terrains/

Any advice on the old map of ToH to give a greater resemblance to the original, will be welcome.


Arma Public License Share Alike (APL-SA)[www.bohemia.net]

Take On Public License Share Alike (TOPL-SA)[www.bohemia.net]
Take On Helicopters is made by Bohemia Interactive[www.bohemia.net]
based on Take On Helicopters Data Pack[community.bistudio.com]
223 Comments
Jove Chiere  [author] 14 Jul @ 9:52am 
I'm sorry but without more information about the mods you use on your server, I can't answer anything else....
Trogdorf The Toe Sniffer 12 Jul @ 7:40pm 
TOH broke my server
Jove Chiere  [author] 30 Jun @ 11:48pm 
What is your problem, @Gad?
Gad 29 Jun @ 4:59am 
Я УЖЕ КАТАЮСЬ ТУТ ВТОРОЙ МЕСЯЦ И НЕ ВИЖУ КОНЦА, ПОМОГИТЕ
King George, The Third. 20 Apr @ 7:38pm 
Im burning this city to the ground
attackontom 2 Dec, 2024 @ 1:30pm 
hi i am steven
AHAPXICT 20 Oct, 2024 @ 3:02pm 
ахуеть
mikesmith 31 May, 2024 @ 4:13am 
Got it. Will do that & and many thanks for that, Jove.

Cheers man.
Jove Chiere  [author] 27 May, 2024 @ 4:26pm 
Hi MikeSmith,
The theory is easy...
ArmA material that is public, can be reused for ArmA... As long as it is shared under the same license.
If you take the sources directly from the Bohemia Interactive files, you have to mention them.
If for example you take the files from me, you have to mention me & BI.
Simple...
mikesmith 25 May, 2024 @ 6:39am 
Hello, Jove. I have been a mod, mission & island maker for Operation Flashpoint for about 15 years. - I checked and read the Public License URLs you shared above but it was still not satisfactory so had to ask you directly. Was going to ask you for permission to use all these static buildings in Arma: Cold War Assault. - I know, it's an old one, but there are still a significant number of nostalgia-loving, core Operation Flashpoint/Arma:CWA veterans in the community. If I could get them to play with these stuff, well, there wouldn't be a single person who wouldn't be happy about it.

If the answer is negative, thanks anyway. But frankly, I sincerely wish it wasn't negative.