Medieval Engineers

Medieval Engineers

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More Minerals - additional industrial ores and more (links vanilla and medieval ones)
   
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Type: Mod
Mod category: other
Version: 0.7
File Size
Posted
Updated
6.318 MB
22 Oct, 2019 @ 5:48pm
10 Oct, 2020 @ 3:41pm
21 Change Notes ( view )

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More Minerals - additional industrial ores and more (links vanilla and medieval ones)

Description
Currently this mod has been split onto three layers:
- "More Minerals: Vanilla Voxel Resources" which relies solely on voxel materials found on vanilla worlds
- "More Minerals: Additional Medieval Ores and Materials" which defines or links these new ore materials which were known and used in the ancient and medieval era.
- This mod, which adds new industrial era ores + links the vanilla and medieval layer as the dependency.



An application of this mod: modification (addon) to 'Water in ME' planet map adding natural ore deposits (spots): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1924684185.

I strongly recommend to use the "Coal Ore & Fuel with Immersive Stonemasonry" compatibility link, connecting this mod with 'Immersive Stonemasonry' mod by Shad (https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1668667355). That link replaces the tedious Workbench coal ore breaking recipe with much more efficient one at Stonemason's table. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1897739812

This mod introduces several mineable minerals, including various coal types from "Coal Voxels Pack" by Angel&Mari and several metals and non-metalic minerals. The new materials include:

1. Coal: all types from Coal VoxelPack, which now when mined will drop their custom ores. These ores can be crushed into respective coal fuel lumps (of varying fuel time value) in either workbench or stamp mill (stone toolhead). Each ore boulder is crushed into 5 coal lumps. With the mod "Coal Fuel for Steam Engines" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1901991572 these coal lumps may be used to fuel steam engines.

2. Medieval metal ores: These are two types of metal ores known and used in ancient/medieval times. They can be smelted into ingots or broken into dusts (and subsequently smelted) just like vanilla ores (at the same rate). These are:
a) Galena --> lead
b) Calamine --> zinc

3. Medieval alloys: Copper and zinc ingots or their respective ore dusts can be smelted into brass at 3:1 (copper:zinc) ratio.

4. Industrial age metal ores: at present they can be smashed into dusts but further processing is not possible without more advanced machinery (planned in the future in separate mods). These include:
a) Lateite --> nickel
b) Pyrolusite --> manganese

5. Non-metalic minerals: based partially on vanilla voxel materials. They are:
a) Limestone: Vanilla limestone now drops its own ore (limestone) in the form of large white limestone stones. Additionally a new type: yellow limestone (dropping its own ore) was defined. Both types can be ground in the stamp mill (ore toolhead) into limestone dust.
b) Sandstone: Vanilla sandstone now drops it's own type of large stones. They can be smashed in the stamp mill (ore toolhead) into sand.
c) Sand: Digging beaches and desert now yields sandbags (defined using vanilla resources present in game but apparently not used) instead of dirtbags.
d) Sulfur: ore rock looks like stone with yellow spots. After mining it has to be refined by smelting (using furnace as stopgap recipe), or grinding into dust (stamp mill - ore toolhead) and subsequently smelting (2x efficiency).

6. Non-metalic processed minerals:
a) Quicklime produced by calcinating the limestone dust (2:1) in the furnace (stopgap recipe).

7.New components:
a) Two types of weights: heavy and light (hollow), see description further below.
b) Specialized bronze and brass parts (models by Xaerthus).

Both types of limestone and sandstone boulders can be crushed in the workbench and the stamp mill (stone toolhead) into vanilla small stones, thus they can be still used as building material.

The coal ores and non-metalic minerals can be stored in the stone stockpiles (stack up to 5).
The metalic ores can be stored in ore stockpiles (stack up to 25).
The coal fuel lumps can be stored in both stone and ore stockpiles (stack up to 25).

Finally, the mod overhauls a bit weight cubes. Following 'Water in ME' and 'Train Parts' mods the vanilla weight mass is set to 125kg. To reflect this mass increase its crafting recipe now requires 6 medium density metal (no gold or lead) ingots. To compensate for increased crafting cost the mod introduces a 'hollow' weight, which requires only 1 ingot to make but has a mass of only 20kg. Last, a heavy lead weight (mass of 180kg) is introduced. It's crafting requires 6 lead ingots.

Enjoy!

If you like tinkering with trains, cars, ships airplanes and other crazy contraptions in ME, consider visiting the "Medieval Industrialists" discord: https://discord.gg/VUMmkQe.

Special thanks to Xaerthus for investing a lot of time in walking me through the painful procedure of model adaptation in blender, models of the bronze & brass parts and for alphamask textures for ore dusts.

With this mod alone the ore deposits need to be added using voxel hands.

Disclaimer: The models are from vanilla resources (iron ore and small stone) retextured with ore textures from Angel&Mari's Coal Voxels Pack and vanilla resources (some of them modified by author).

---- Update 3.11.2019 ----
Rebalance and diversification of the ores and coal types.
1. Now each coal ore lump weights 50kg and breaks into 5 pieces of coal fuel.
2. Each voxel type now drops the coal ore appropriate for it. Subsequent breaking produces the appropriate coal fuel type (now with diverse caloric values). All the coal mined and refined before this update now becomes anthracite.

---- Update 30.11.2019 ----
Significant expansion by several metal ores and non-metalic minerals.

---- Update 5.12.2019 ----
Added sand and quicklime.

---- Update 15.12.2019 ----
Added sulfur (ore rock and refined).

---- Update 17.12.2019 ----
Sulfur ore rocks can now be stored in the stone stockpiles.

---- Update 18.12.2019 ----
Updated texture (model) and icon for refined sulfur lump.

---- Update 11.01.2020 ----
Now the large boulders in desert and sandstone rock areas yield (large) sandstone rocks when gathered.
26 Comments
onca77  [author] 16 Oct, 2022 @ 10:35am 
Galena is a black mineral. It is spread around and relatively common.
OdieJunior 15 Oct, 2022 @ 4:50pm 
where do one find the galena ? :) is it in the silver places or is it a ore for it self?
onca77  [author] 7 Oct, 2022 @ 8:02am 
@Phoenix Some modders put in their mods a verbatim copy of vanilla mining specifications, thus overwriting (removing) any changes made by mods loaded earlier. I would guess you have in your save one of such mods. I cannot fix the conflict on my end.
Phoenix 29 Sep, 2022 @ 7:55pm 
I have finally gotten these ores to spawn on a map but cannot mine them with a steel pickaxe. Not sure why. Any suggestions or help would be appreciated.
onca77  [author] 24 Jan, 2021 @ 6:07am 
@challus.che These deposits were made rare on purpose and are on the map in about 2 places only. Look for them in mountain areas.
glassua.che 23 Jan, 2021 @ 1:19pm 
Can't find any sulfur ore in the world with Water in ME. Please tell me, where to search?
onca77  [author] 10 Oct, 2020 @ 3:55pm 
Split onto three layers: vanilla, medieval and industrial.
[RTB] Sarianos 12 Sep, 2020 @ 5:18am 
Thanks for humouring me Onca, if it helps at all the more commonly used rubber tree is the Hevea brasiliensis and it's a pretty generic looking jungle-ish tree, so while it's not a palm tree it does mean that pretty much any generic narrow trunk jungle tree model would do fine, I really glad you're receptive to the idea though, hell I'll happily spot you the cash for a model if you find one!

Oh if you wanted to go full realism then the vat stage you'd need formic acid, but handily apple juice contains a reasonable amount of the stuff so you could use Peaceman's Apple Trees mod as a source for that I suppose and just include the apple juice as an ingredient in the vat along with the raw latex :)
onca77  [author] 12 Sep, 2020 @ 4:56am 
@Sarianos, thanks for the comment. The problem is that the 'rubber tree' would require a model either purchased or made by an experience modeler. While I can model mechanical man-made blocks, plant life is far beyond my abilities. Time permits, I will try to look at the the apple tree mechanics and maybe try to use the vanilla palm model (maybe slightly recolored) ? It will not happen very soon though due to ongoing work on other industrial components and will have to wait 'in line'.
[RTB] Sarianos 11 Sep, 2020 @ 10:36pm 
@onca77 As a final note a last step could be added for both realism and to utilise and give more purpose to other materials by adding a vulcanisation process to create more or less modern rubber by 'smelting' the natural brown rubber lumps out of the processing vat with sulphur and either coal or charcoal to produce modern black rubber, this fairly simply gives both a high and low quality rubber material to work with for modders.