Sid Meier's Civilization VI

Sid Meier's Civilization VI

519 betyg
Alliances Expanded
4
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
18.164 MB
24 dec, 2019 @ 6:44
25 jan, 2021 @ 5:09
7 ändringsnotiser ( visa )
Du behöver DLC för att kunna använda denna artikel.

Abonnera för att ladda ner
Alliances Expanded

I 3 samlingar av JNR
JNR's Playlist (Gameplay-only)
116 artiklar
JNR's Modern Governance
7 artiklar
Ultimate Maritime Modpack
41 artiklar
Beskrivning
Alliances Expanded bring you four new alliance types and generally overhauled alliance levelling. Invest actively in your alliance progression to become everone's darling and reap great benefits.

Diplomacy Compatibility Patch probably needed to avoid issues with certain UI mods (see below for more info).

Features
  • Four new alliance types: Industrial, Maritime, Urban, Espionage (see image for detailed list of rewards).
  • New ways to gain alliance points to make levelling alliances more interactive and also upgrade them sligtly faster on average.
  • Flavor names for all alliances.
  • City Parks can now be unlocked for your whole empire through alliances. Their yields have been slightly adjusted.
  • New promotion for the governor Liang, the Surveyor as compensation.
  • Added a lot more AI leader preferences for various types of alliances matching their unique bonuses.
Requires Gathering Storm.

How to Level Up Your Alliances
This mod overhauls how points for levelling up alliances are earned. There are no more fractions of points. The requirements are now 480 points for level 2 and 1440 points for level 3, which is a 50% increase. However, there are also a lot more ways to earn points now.

In general, an alliance levels up with the points from both civilizations in it. This means that if both partners have the Wisselbanken policy slotted for example, the alliance will receive the bonus twice.

All alliances gain 1 point per turn by default. Beyond that, points can be earned the following ways:
  • +1 point per Government Tier
  • +1 point if you are in a Normal Age, +2 in a Golden Age
  • +1 point if you are at peace with all civilizations
  • +2 points if you have a trade route to your ally
  • +1 point if you are at war with a common enemy
  • +1 point from Wisselbanken policy
  • +1 point from Democracy government
  • +1 point from Foreign Ministry (Level 2 Government Plaza building)
  • +2 points from Statue of Liberty
  • CLEOPATRA ONLY: extra +1 point if you have a trade to your ally, an extra +1 point if you have a trade route from your ally
  • GILGAMESH ONLY: extra +2 points if you are at war with a common enemy

Incompatibilities
This mod can sometimes conflict with mods changing the deal screen (where you make trades with other leaders), such as Quick Deals for example. Use this compatibility patch to prevent issues where the new alliance types cannot be selected.


JNR's Mod Series




Populära diskussioner Visa alla (1)
5
9 aug, 2021 @ 12:27
Selecting a new alliance type breaks game
The TNT Tiger
218 kommentarer
The Gentleman 13 apr @ 2:46 
can't click on your new new alliances
ironboy32 29 dec, 2024 @ 4:53 
i think this broke, i can't click the other alliances like the naval alliance
TDB-DARK 13 dec, 2024 @ 9:15 
JNR is there a german translation for this mod?
JNR  [skapare] 9 aug, 2024 @ 2:04 
Didn't change anything, might be an incompatible UI mod. There's a compatibility patch for it.
Rick3tkh 9 aug, 2024 @ 0:31 
AUGUST 9 UPDATE: welp, this sucks. JNR, it BROKE. the new alliance types dont function at all now. not sure what changed, fam.
RatManAntics 22 jul, 2024 @ 1:37 
Question - are you still limited to 5 alliances? Because I love this, but wouldn't like to see the world in one big 9 player alliance haha,
dodgeit27 7 jun, 2024 @ 11:58 
you are a good modder thank you for your support to the community
winter 22 apr, 2024 @ 0:05 
Liang's last promotion, Amusement's district's adjacent bonus, doesn't really apply. I've turned off all mods and applied only this mod, but the results were the same.
Madisonian 6 apr, 2024 @ 9:35 
Maybe it's too late given your planned changes to the Trawler, but there's so few sea based improvements even with mods that I'd love to see Trawler available to everyone through a tech rather than only through a maritime alliance, with the alliance instead providing advantages to it.

Would at least recommend adding it to the description, Trawler is such a buried feature!
JNR  [skapare] 11 mar, 2024 @ 20:18 
I also finally updated the description removing references to Fishery changes which are no longer there and linked the UI compatibility patch.