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Can you put the link for the mod for decodance in your description above?
It is easy to miss in the wall of text that is the comment sections.
Thank you. I am looking forward to try your great mod.
I do appreciate the thought, but it's better to keep it as lean as possible.
I have not tested it in some time, though unless they reworked it it should still function fine.
As for the Return of Wonders; that mod itself appears to be fairly extensive and part of a larger project. I don't think it would mix well with this one.
This mod actually went through a bunch of different changes since I originally started it (you can see some of the details in my patch notes). At one point buildings gave % resource increases and all had upkeeps. However, it was causing a lot of compatability issues with mods we were running, such as overriding PBEM building changes. In the end I figured out how to apply most of what I wanted through skills to keep the impact on other mods at a minimum.
The only way you can add features to city upgrades is to alter the city upgrade itself. Races you have to edit the race itself (you can't make race specific skills to research without altering the race file). Both result in compatability issues with other mods.
As for the skill points, I expected already it has something to do with the upkeep for heroes.
I never got into fiddling with mod files an always got annoyed that there is no simple way to change priority of mods that are exported.
Maybe it's time to look into that matter. Which file consists the changes for the heroes? Maybe I'm able to make a personal patch.
Btw did you consider to link the hex income to buildings or even races?