Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I'll look into it when I update this compatibility patch again...
I would say that the bandits created for UWE already follow "no-go zone rules" similar to those laid out for the vanilla bandits in Kaizo.
As for ranged units, they will complement and not eliminate one another.
When it comes to load order, UWE should always be placed lowest in your mod load order, with the exception of any patches specifically for UWE.
So, your mod load order would look like the following, in this instance:
Kaizo
UWE
UWE - Kaizo Patch
What about ranged units? I believe both UWE and Kaizo add ranged units to the Holy Nation, are we going to see units from both mods together or is one replacing the other?
Do I put Kaizo above or below UWE in the load order?