Kenshi
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Universal Wasteland Expansion - Kenshi Kaizo Compatibility Patch
   
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21 nov 2020 om 11:21
30 apr 2022 om 10:31
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Universal Wasteland Expansion - Kenshi Kaizo Compatibility Patch

In 1 verzameling van TreadLightly77
UWE Compatibility Patches
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Omschrijving
A compatibility patch for Universal Wasteland Expansion and Kenshi Kaizo.

All town overrides were made compatible, everything else was already fully compatible, otherwise.
Populaire discussies Alles weergeven (1)
4
31 mei 2022 om 8:29
UWE - Kaizo Patch Compatibility Questions, Comments, and Bug Reports...
TreadLightly77
10 opmerkingen
Anrhaa 3 jan om 4:55 
Hi boss. I'm experiencing issues with town overwrites at the cannibal villages
Femboy Collector 15 feb 2023 om 16:04 
having issues with town overrides in the cannibal plains with this and UWE and kaizo installed, i can override deadcat but not its surrounding villages
Artur 1 dec 2022 om 5:19 
Is this still compatible with the current version of UWE?
A Slothful Sloth 11 mrt 2022 om 2:43 
I was wondering if I could use Reactive World, Kaizo and UWE together by using your Reactive world patch and this one?
H U G E 23 aug 2021 om 19:17 
I just want to say thank you for your personal efforts in making compatibility patches for popular mods to work well with yours. I appreciate it greatly. :steamthumbsup:
Shadowguardian91 30 jun 2021 om 11:16 
Thank you? Don’t worry about rushing though. I just took that mount out.
TreadLightly77  [auteur] 30 jun 2021 om 10:13 
@Shad,

I'll look into it when I update this compatibility patch again...
Shadowguardian91 29 jun 2021 om 17:25 
so i have figured out that Kaizo messes with squin causes the trader to be wehre the traveler shop should be. as a result there is no travelers shop in squin.
TreadLightly77  [auteur] 13 feb 2021 om 9:56 
@Spagoot,

I would say that the bandits created for UWE already follow "no-go zone rules" similar to those laid out for the vanilla bandits in Kaizo.

As for ranged units, they will complement and not eliminate one another.

When it comes to load order, UWE should always be placed lowest in your mod load order, with the exception of any patches specifically for UWE.
So, your mod load order would look like the following, in this instance:

Kaizo
UWE
UWE - Kaizo Patch
Spagootnoodels 13 feb 2021 om 6:19 
Do the AI changes made by Kaizo affect UWE specific npcs and factions? Like do new bandit faction squads also use the loosened no-go-zone rules and wander into neighboring zones?

What about ranged units? I believe both UWE and Kaizo add ranged units to the Holy Nation, are we going to see units from both mods together or is one replacing the other?

Do I put Kaizo above or below UWE in the load order?