Total War: WARHAMMER III

Total War: WARHAMMER III

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Lost & Found Dwarfs: Juggernauts
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Tags: mod
File Size
Posted
Updated
72.381 MB
19 Nov, 2022 @ 9:03pm
22 Jun @ 6:39pm
16 Change Notes ( view )

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Lost & Found Dwarfs: Juggernauts

Description
This mod adds three variants of Juggernauts to the Dwarf roster, two normal units and one Regiment of Renown. Mobile artillery platforms hearkening back to the olden tabletop days! The model for the Juggernaut was custom built and inspired by the 1984 tabletop model.

Juggernauts (Bolt Throwers) are recruitable from the Tier 3 engineering building and are buffed by any skills or technologies that target Bolt Throwers and Juggernauts (Cannons) are recruitable from the Tier 4 engineering building and are buffed by any skills or technologies that target Cannons. The Regiment of Renown, Tonnisson's Citadel II, is also buffed as Cannons.

NOTE: This is a standalone mod. All content is included in Lost & Found Dwarfs: Complete Collection.



Summary
  • Three New Dwarf Units: Juggernauts (Bolt Throwers), Juggernauts (Cannons), and Tonnisson's Citadel II
  • Four model units (RoR is a single entity)
  • Mobile artillery! Bolt Throwers can even fire on the move!
  • Regiment of Renown can Restock!

Future Plans
  • Revisit model and animations
  • Improve portholes
  • Rebalance with other dwarfen war machines in mind

Other Mods
And for my other Lost & Found mods, please check out these!
Dwarfs

Kislev

Beastmen

Other Factions

Acknowledgements
Thanks to Da Modding Den[discord.gg] for general help and maintaining the modding wiki.

Thanks to the Skeleton Crew for feedback and more modding troubleshooting help!

Script to add Tonnisson's Citadel II to the Regiment of Renown pool taken from the modding wiki. Originally written by Aexrael Dex and edited for Warhammer III by All is Dust

Additional screenshots kindly provided by Fin!
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Feedback and bug reports are very appreciated!
91 Comments
sephiroxical19981202 27 Jun @ 10:38am 
Maybe it's better to make Belegar's skills improve the juggernaut bolt throwers too, for consistency sake.
greenphoenix23  [author] 23 Jun @ 6:39am 
Yes. They made that change a while back, but the unit cards shown pull from what is effected directly.

Glad to hear it is working for you!
crusaderyn 23 Jun @ 1:08am 
@greenphoenix23 Appreciate for the updated :steamthumbsup:.
Somehow I have to do un-sub & re-sub to force the steam re-download the mod to make it works. Now the technologies works fine with both Juggernaut and Earth Borer Units. It looks like once you binding Unit keys with Tech keys properly, the technology tree will automatically include New Unit Card Icon.
greenphoenix23  [author] 22 Jun @ 6:43pm 
@crusaderyn
Got it fixed and updated!
Turns out they used unit sets based on unit class instead of the usual method for them. Since the juggernauts are classified as chariots, they missed out on automatically working. But they have manually been put into those unit sets now!
crusaderyn 21 Jun @ 8:32pm 
@greenphoenix23 Glad I can help. I have the same thought when I re-catch my old campaign save (after a year) and also found the change of UI of Dwarf Tech Tree. Please let me know once the update is done. :steamthumbsup:
greenphoenix23  [author] 21 Jun @ 4:45pm 
I'll take a good, thanks!
It is very possible these got left behind when they did the big technology rework for the dwarfs and I missed it!
crusaderyn 21 Jun @ 3:37pm 
@greenphoenix23 It looks like Dwarf Artillery Technologies are still not affect these Created Units (Large Scale Shell Production, Field Engineer, Artillery Entrenchment) in Campaign. The stats of new units didn't changed (no green extended bar for the supposed affected status) after finishing research.

From my personal experience of modding in TWWH, you need to take a look at "unit_set_to_unit_junctions_tables" and link each of relative Dwarf Technologies (under "Unit Set" column) to your created unit key "(under "Unit Record" column). Hope it will help.
greenphoenix23  [author] 23 Sep, 2024 @ 5:39pm 
Thanks you both! I'm glad you enjoy!
2Scribble 23 Sep, 2024 @ 10:37am 
These really add a delightful amount of mobility to the Dwarfs without ruining their 'no cavalry' motif
Vurcingetorix 19 Sep, 2024 @ 10:59pm 
Thank you, thumbs up and award sent!