Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Conquest Enhanced V2 (BRUTAL CONQUEST)
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Mission: Mission
Tags: Mod
File Size
Posted
Updated
1.864 GB
9 Dec, 2022 @ 11:59pm
15 Jul @ 1:35pm
174 Change Notes ( view )

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Conquest Enhanced V2 (BRUTAL CONQUEST)

In 1 collection by hawka
Conquest Enhanced v2 Collection
13 items
Description
****SUPPORT WILL NOT BE GIVEN IN STEAM COMMENTS ANYMORE IT IS NOT POSSIBLE TO PROVIDE EXTENSIVE SUPPORT IN STEAM COMMENTS****
SUPPORT WILL BE GIVEN VIA DISCORD




*****THIS IS NOT FOR BEGINNERS NOR CASUAL PLAY!!!!*****
*****IF YOU GET CONNECTION FAILED error in coop. IGNORE IT!!! Do not touch anything and just wait for game to launch

This mod makes Conquest harder. DO NOT PLAY if you can't handle the difficulty.... We don't want to hear it. The goal of this mod is remaking the core aspects of Conquest Enhanced with an emphasis on polish, performance and stability. This will not contain all the features of CE, but the most popular/main aspects of the mod. The scale of battles has been scaled down to improve performance and difficulty.




New Features


New Gameplay Features
  • 3 new enemy alliances
  • Defense level research now gives you emplacements, ammo resupply zones, and crates with mines and handheld AT
  • New star call ins: Artillery strikes, Air recon, Air ammo drop, Smoke barrage, Light bombing run, Controllable plane
  • A lot of new buildable fortifications for engineers
  • New fortifications for emplacements
  • Vehicles and searchlight can fortify themselves with sandbags
  • Medics can auto heal (using special button (with a cross so that they have a cross above them))
  • Reworked chat wheel (N) that adds new functions: Auto heal 3 soldiers, send 5 soldiers with no ammo to auto resupply, change weather, teleport units to the middle of the map (when defending)
  • New sabotage event: captured vehicles and emplacements have a chance to be sabotaged by the AI (with new event dialogue in game)
  • Added paradroppable emplacements for Germany & USSR
New AI Features
  • AI now uses a unique division system that corresponds to each war period (early,mid,late) and has more than 15 different divisions, so every battle you may face AI with a different coherent army composition
  • AI repairs and re-crews abandoned vehicles and emplacements
  • AI can also call in new support abilities if they have a signaler on the field (with new event dialogue in game)
  • AI can use smoke grenades
  • Added AI patrol logic for AI defenders
Additional Units
  • Opel Maultier Supply Halftrack (Germany
  • Minesweepers (Germany & USSR)
  • Panzergrenadiers and Sturmgrenadiers (Germany)
  • Late war marines and Assault squad (Soviet)
Maps
Interface
  • You can zoom out as far as you want
  • New Main Menu background


Changes
AI Army Changes
  • Larger AI army size
  • AI now has now emplacements on and around points, so now every attack will pose a challenge.You will no longer be able to just drive up your tanks unopposed
  • AI reinforcement time has been adjusted based on flag count
  • Made AI infantry to be more cautious when attacking
Player Army Changes
  • Added one new stage for flexibility. The 1 added stage is for defense army composition so that you don't need to reshuffle your army every time you attack or defense. YOU STILL CAN CALL IN ONLY 5 STAGES OUT OF 6
  • You can call in all your armies at once so you don't have to wait for anything
  • Weapons are now deadlier
Gameplay Changes
  • Increased player count for coop
  • Conquest campaign naturally divided into 3 stages (early, mid and late) that allow you to experience all phases of war with increasing challenge
  • Health difficulty adjusted to be more hardcore
  • Units in cover are harder to hit
  • Bleedout timer is prolonged
  • Defenses are prolonged and should take ~35 minutes (if no flags lost)
  • Bigger penalty for losing flags in defense (battle will take longer)
  • Perfect accuracy for small arms in direct control
Cost Balance
  • Revamped MP,CP and research costs of units. No longer infantry squads costing the same as a tank and emplacements being redundant due to Tanks being always the better option. This rework promotes an army composition that is varied
  • More starting resources
Unit Balance
  • Officers - Increased view range for binoculars
  • Engineers repair vehicles at 200% speed while normal infantry at 30% and tankmen at 100%
  • Recon units have better vision and stealth units have better stealth
Mission Rewards
  • Bigger resource income that increases with time
Quality Improvements
  • Performance optimization
  • Improved unit pathing


Credits & Special Thanks
Help
  • Thanks to MACE team and Soblazer,Versal and shad for providing us with models and help.
  • Thanks to ⇶ macиntosh for main menu and discord image
Thanks to map great map makers!
  • Warfare 3 by Warfare11
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2593211750
  • Hillswood by ^3Desert_Fox
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2552782451


Compatibility


Our Links

Battle of Rschew by Icebreaker
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2550992283


Stalingrad by Stenz
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2792181601

Kursk map by 无恒阎乀老西
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2514224546

Weissenberg and Railwayline to gr.Dubrau by Uwo
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2704941570


Field Defense and Hill defense maps by [FHM] VortexXx
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2725764602

Battle of Cologne by Aldeys
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540995967

Endless War by 无恒阎乀老西
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2515631335

Eastern Front Defense by Cynical_Teacup
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796425052