Dwarf Fortress

Dwarf Fortress

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Bit of Diversity
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19 Dec, 2022 @ 4:47pm
2 Feb, 2023 @ 7:57pm
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Bit of Diversity

Description
I always liked the mechanic of animal people and some other strange species joining civilizations and showing up in your fortress, but I've noticed that there are a lot of sentient creatures that can't do that. This mod adds the ability to speak and join civilizations to more than a dozen different creatures, and it also adds intelligence to a few humanoid(ish) creatures.

Newly Civilizable Creatures: Mountain Gnomes, Dark Gnomes, Ogres, Blind Cave Ogres, Molemarians, Gremlins, Trolls, Satyrs, Foul Blendecs, Blizzard Men, Harpys, Troglodytes, Fire Imps, Nightwings, and Maneras.

More Personality: In vanilla Dwarf Fortress, the civilized creatures (Dwarves, Humans, Elves, and Goblins) have unique mannerisms, personality modifiers, and sometimes even changes to their stats. For example, dwarves are stronger and tougher than most creatures, but also somewhat less agile. This mod adds such modifiers to every creature it grants intelligence, allowing them to be a bit more distinct and occasionally impactful.

Also check out my other mods!
Strange Secrets: Adds a number of unusual new secrets for people to discover in place of necromancy.
Living Gods: Allows semimegabeasts to take over human civs by pretending to be gods.
Bit more Diversity: Builds on BoD by giving some of those creatures civilizations of their own.
Arcane Metals: Adds a number of magical metals with unique applications for you to mine, forge, and trade.
70 Comments
Max 18 Mar @ 3:40am 
Is it possible this mod is causing issues related to Dwarves getting stuck/"stranded"?
Count  [author] 1 Feb @ 2:08pm 
@Thrice @Roboctopus Unfortunately, it seems that you can only play as a species if there's a significant population in a playable civilization. I've added every tag to allow them to be played, but it's still really rare for them to actually be playable. I'm looking for other solutions, but I don't think there are any right now.
Thrice 1 Feb @ 11:40am 
I think its a simple flag you can add to the race data. If you want to, check the DF forums. Even ChatGPT can probably help lol. Ive used code from ChatGPT to mod the mods.
Roboctopus 30 Jan @ 10:25pm 
If you somehow managed to make any of these into adventurer races I would be in awe of you.
Thrice 22 Sep, 2024 @ 10:02pm 
Does this require Bit more diversity of Living gods? Or is it stand alone?
Ambassadad 30 Jun, 2024 @ 12:18am 
Blendecs seem to be throwing errors at exactly the year 78 for me
Meijin Kawaguchi IV 16 Jan, 2024 @ 9:45pm 
I'm trying to narrow down my mod list to figure out what's going on in my worlds. I've had a strange bug where after creating a world, if I update my mods it replaces many of my stone types with things like "Booming Metal" and "Viscous Frozen Muck". These stones can't be designated in work orders, and count as Coins in the stockpile screen. They're also worth nearly 100x what regular boulders are and increase my fort value way too fast. If anyone else using this mod is having the same experience, please let me know.
Bishotron 23 Jul, 2023 @ 6:34pm 
i LOVE This mod, i wish there was a "Slimmed down" version of it is all.
I remember a VERY old mod from the early D4 days that was "primitive civs"
it had Satyrs, Minotaurs, Centaurs, Wolf People and Cat People
Crocalu 7 May, 2023 @ 2:19am 
Ok sorry for the spam, I figured out that it was the Aquatic Animal People Can Go On Land mod that clashed with either this one or Living Gods. Obviously I think the idea of aquatic people joining civilisations would be mega cool, would you consider making an adaptation to this mod that allows for aquatic animal people as well?
Crocalu 24 Apr, 2023 @ 2:00am 
so I tried a gain, they were now satyrs from the start so maybe I was just mistaken last time, although I remember them being dwarf citizens at first Im sure.
Anyway: they dont count as citizens, so the satyrs cant be assigned any jobs. They also seemed to start attacking eachother? There we no combat log for it but eventually something also caught fire (no idea what happened there) and cascaded into hellfire with branches dropping like meteorites