RimWorld

RimWorld

331 ratings
Star Wars KotOR Weapons and Armor
16
2
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
203.652 MB
25 Feb, 2023 @ 1:09pm
28 Apr @ 4:06pm
41 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Star Wars KotOR Weapons and Armor

In 1 collection by guy762
[OFFICIAL 1.5] Star Wars Knights of the Outer Rim (KotOR)
17 items
Description
[github.com]
[github.com]
Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!


~~~~~~~~~~~~~~~~~~~~~~~
- All melee weapons supported with animations!
~~~~~~~~~~~~~~~~~~~~~~~
- All weapons have preset settings!
~~~~~~~~~~~~~~~~~~~~~~~
- All weapons have preset hand positioning!
~~~~~~~~~~~~~~~~~~~~~~~
- Large lightsaber crystal formations will spawn in crystalline caverns!
~~~~~~~~~~~~~~~~~~~~~~~





























~~~~~~~~~~~~~~~~~
ADDITIONAL NOTES:
~~~~~~~~~~~~~~~~~
- JECSTOOLS: NO LONGER REQUIRED

- ATTACK VERBS: The attack commands don't like to go through unless you toggle the "fire at will" gizmo off while your pawn is drafted.

- ARMOR: Most armors don't have "fat" bodytype textures. I am actively working towards making these for the KotOR Factions mod's release.


~~~~~~~~~~~~~~
KNOWN ISSUES:
~~~~~~~~~~~~~~
- There's a bunch of "incorrect ForcedMiss settings" error messages that pop up in the error log. You can ignore those. For some reason the game wants weapons to only fire explosive projectiles if they have forcedMiss settings enabled, but it works perfectly fine if normal projectiles are used despite the error message it gives.

- There are also some "ErrorInParallelForEach" error messages that pop up with Vanilla Psycasts Expanded installed. I believe these are related to something in the PawnKind modExtension, but I have no idea what, and it doesn't seem to affect gameplay at all. You can (tentatively) ignore these too.

- Some users may be unable to scroll down in the vanilla research UI when on the SWKotOR tab, cutting off some of the research projects from view. I have zero clue what to do about this other than recommending a research UI overhaul mod since I think this is a base game issue, and my research projects & tab seem to be set up correctly in xml. TO FIX THIS I strongly recommend using this mod or another research screen overhaul mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3263594757

~~~~~~~~~~~~~
WHAT'S NEXT?
~~~~~~~~~~~~~
[docs.google.com]

~~~~~~~~~
CREDITS:
~~~~~~~~~
kaitorisenkou - graciously added a bunch of vital stuff to their ModularWeapons mod so this project was possible!
Sovereign - drew all vibroweapons and donated Tusken-related things
MajesticMadman - drew the workbench
Lee - coding, made the excellent Lightsaber Stance system now included as a standalone in this mod (if The Force: Lightsabers isn't loaded)
Immortalus - drew the Sith Lord apparel and lightsabers
Slamurmum - commissioned and donated the Sith Lord apparel and lightsabers
guy762 - drew everything else, wrote all xml

Refer to the KotOR Resources & Materials page for full project credits!


SPECIAL THANKS:
~~~~~~~~~~~~~~~~

Darthsawyer - bug reporting






Our other mods:


[ko-fi.com]
Popular Discussions View All (3)
3
20 Jun @ 3:26am
combat extended?
blizzardcaster
5
17 Jul, 2024 @ 7:07pm
Error with SOS log 18JUL24
Aranador
0
23 Mar @ 12:35pm
Incompatability with The Force Psycast
Rappers
443 Comments
guy762  [author] 20 hours ago 
oh wait actually it seems like there's a lot of Github files in the folder that are taking up the same amount of space that the apparel textures are, I should take those out before I update
guy762  [author] 20 hours ago 
@Big Cheese file size is from the apparel textures. a full set of body apparel is 32 images, and there is a *lot* of apparel in the mod
Big Cheese 20 hours ago 
is the humongous file size from the customization feature?
Nutzgobbler 13 Jul @ 12:36pm 
cant wait to see the vehicle mod too
Nutzgobbler 13 Jul @ 12:35pm 
yay
guy762  [author] 13 Jul @ 12:29pm 
1.6 update is being worked on, currently in the middle of converting the mod to use ModularWeapons2. My goal is to have everything finished absolutely no later than two weeks from now, since I have to wait for some colleagues to finish up with their own projects to come and help make some planned overhauls.
Turbo64 13 Jul @ 10:58am 
When is 1.6 ?
nikita150u 12 Jul @ 12:05pm 
Why tf sabers weight more than 5 kg???
⚡ÆLP⚡ 11 Jul @ 1:29pm 
1.6?
Firebringer4 11 Jul @ 11:14am 
any chance this gets updated to use modular weapons 2.0?