Total War: ATTILA

Total War: ATTILA

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Earl's Enhancement Overhaul For 1212
   
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Description
These are some mods I have made that greatly enhance the experience of 1212
Items (13)
Earl's 4 turn per year For 1212
Created by EARL
A balanced version of 1 year and 4 turns, with the same research speed of technology as Vanilla, has fixed the event year. Accordingly, the movement distance of the campaign is also reduced by half (because the same distance should be traveled at the same ...
HRE Imperial Authority Overhaul 1212
Created by EARL
Briefing: Some of my more reasonable overhauls have been made to the HRE decree mechanism to make it more interesting. Only applicable to MK1212 Description: Accelerated the growth rate of the Imperial Authority https://s2.loli.net/2024/01/01/s3vVZ4XFI192t...
Realistic Infantry Overhaul for 1212
Created by EARL
It requires both Realistic Cavalry & Realistic Missiles Only applicable to MK1212 Description: A grand mod that meticulously modifies all Vanilla 1212 infantry units. Added a lot of interesting units, they will have some unique gameplay. Mechanics Overhaul...
Units/Bugs fix patch for 1212
Created by EARL
Attention! This MOD is now compatible with the new version.Due to the continuous updates of Vanilla 1212, many bugs have been fixed by them. Therefore, I will not continue working on this MOD until 1212 team is no longer active and I have discovered new bu...
Cannon Graphic Optimization for 1212
Created by EARL
Only applicable to 1212 I am very fortunate that this MOD has graduated. Vanilla 1212 has already produced handgun animations, and now this MOD will continue to provide cannon animations A simple mod only modified the animation for handgun and arquebus . S...
Realistic Ranged/Missile Unit Overhaul For 1212
Created by EARL
Description: Only applicable to 1212 A large MOD that modifies all aspects of ranged units.Greatly improved the user experience and fun of missile units, and made some designs that are more realistic (just in my opinion)Meanwhile, I am doing my best to rep...
Realistic Cavalry Overhaul For 1212
Created by EARL
Preface:This mod has greatly changed the operational style of Vanilla Cavalry, and I encourage everyone to explore more cavalry operational styles.You may need to spend some time getting used to it Only applicable to MK1212 Description: I couldn't bear the...
Earl's Ability 1212
Created by EARL
Only applicable to 1212 (and some were only applicable to campaign) Added some abilities(skills) to enhance the experience Feature: 1.Added 'Rest in place' ability to all units. After activation, the units will deploy a guard formation in place and rest to...
No Cap for AD1212 ultra-stable version
Created by EARL
A cheatmod Cancel all recruitment cap.It has good compatibility, no matter what new unit MOD or 1212 update you load, it will remain valid unless the faction is deleted. In fact, I don't really recommend you to use this MOD, but too many friends have told ...
Bright Arrows For 1212
Created by EARL
Only applicable to 1212 (May be effective for vanilla) This MOD is only a graphic modification. Since this MOD does not change any data, the arrow support model cannot be reassigned. In fact, I have made many arrow models, which are diverse. If you want to...
Supply and Urban defense For 1212
Created by EARL
Only applicable to 1212 Feature: https://s2.loli.net/2023/11/14/25foktng7dLhplq.jpg Fixed the issue of 1212 Vanilla version city defense only having Catapult/Cannon, adding Scorpio and Fire Siphon(Only Byzantium) to them Added the Supply Wagon and Supply S...
Better AI Recruitment for 1212AD
Created by EARL
Warning: Please place it under any module with newly added units, otherwise the AI will not recruit the newly added units Description: A simple AI enhancement mod that Make it easier for AI to recruit advanced units, thus avoiding situations such as total ...
MK1212AD main menu Fix patch
Created by EARL
Description: A very simple mod that fixed a BUG where the 1212 startup sort load retrieval error occurred because the MK1212 Developer team had updated the Custom cities beta a few months ago, but the script had not been updated, so it kept getting errors....