Victoria 3

Victoria 3

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Make My Railway Profitable Again!
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1.962 MB
10 Dec, 2023 @ 9:36am
18 Jun @ 8:25am
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Make My Railway Profitable Again!

Description
UPDATE: Adapted to 1.9. Infrastructure bonuses have been generally upgraded, and automation options now offer infrastructure as well. And removed the automatic expansion logic that was originally integrated

Add "Joint" type to the basic production methods. Now the "Joint" production method gives more annual output per capita, up to about 35.

I was shocked when I first saw that the maximum per capita output of the railways in the 1.5 update was only 5.9 (without managers.) Paradox did not test their data changes at all, which led to the scarcity of transportation capacity and the heavy losses of the railways in the original version. This Mod is a complete replacement of the railway system, designed to give the railways a good per capita and transportation capacity output. Let your railway finally start making a profit!

What does this Mod do?
Adds more transportation capacity output to the original production method and adds two brand new production methods to the railway, gauge and automation. Gauge determines whether your railway produces more transportation capacity and infrastructure with more people, or the other way round. (PS: All of the images here are from scrap files I found in the game, so you can see that they had this planned originally) The Mod increases the transportation capacity and infrastructure of each level of the railway, reduces the personnel consumption, and greatly increases the output per capita. Enabling the final use of oil to be 30, and electricity to be 25.(The exact data tables are in the Mod file)

Some special bits:
Added rare market access price impact for each level of locomotive production method, 2.5%/5%/10% for steam/electric/internal combustion locomotives in that order, you no longer have to rely on only certain rivers to get to 100% access.

Compatibility:
Not compatible with any Mod that modifies railway buildings. (I'm sure you don't need another railway mod either, right?)

Localisation?
Support English, Chinese, Russian, German, Turkish
There is very little text in this, so if you send it to me I will add it.

Compatchs:
VTM
Morgenröte
Controllable Private Construction

Mods I made:
New More State Traits
We Need More Ways to Transport!
Make My Railway Profitable Again!
New Convenient Building Categories
New plantations use fertilizers and tools
Popular Discussions View All (2)
2
21 Nov, 2024 @ 3:38am
German localization
HuHoz
0
24 Nov, 2024 @ 5:10am
Turkish localization
Tosun Paşa
214 Comments
大佬,目测是和tech&Rez冲突了,我这边也是铁路第一次切换生产方式就倒扣基建且不产出运力了。
Starry Inori  [author] 24 Jul @ 8:26pm 
@雪风护航中 @ClaymoreZ 你们遇到的是Mod兼容性的问题,需要自己手动写一个兼容补丁。
ClaymoreZ 24 Jul @ 6:40pm 
我也碰到了一改成旋转阀发动机就基建倒扣的问题,不过我猜是和tech&Rez 冲突了?总之ai国家一直开这玩意导致后期很多国家都自闭了。
雪风护航中 24 Jul @ 7:02am 
mod怎么排都只有两个选项,轨距和自动化是删了吗
Starry Inori  [author] 17 Jul @ 6:57am 
@HighlordEnder The design concept of this mod is as follows: using oil can achieve the highest output value, while using electricity can reduce oil consumption.
HighlordEnder 16 Jul @ 2:10pm 
Could it be done that there is a better electricity variant for late game, so your'e less reliant on oil. Similar as in industry expanded
Starry Inori  [author] 14 Jul @ 5:38am 
Are you sure this mod is causing the problem? I tested it and found no issues.
S. Erdem 14 Jul @ 3:56am 
With this mod, railways do not give any infrastructure.
Starry Inori  [author] 10 Jul @ 7:34am 
@逗逼鸟 可能是冲突或者旧版兼容补丁的问题,你可以试试更新mod。
逗逼鸟 10 Jul @ 4:54am 
不知道是bug还是mod冲突,切换旋转阀发动机活着更高级的生产方式后,铁路只需要支付工资且不再产出“基础设施”。