RimWorld

RimWorld

626 ratings
Eccentric Tech - Spacer Furniture
11
4
2
6
5
2
4
3
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.647 MB
19 Dec, 2023 @ 4:58pm
21 Jul @ 6:29am
15 Change Notes ( view )

Subscribe to download
Eccentric Tech - Spacer Furniture

In 2 collections by Aelanna
Eccentric Tech
13 items
The Eccentric's Angels [1.4]
148 items
Description
Adds a variety of miscellaneous Eccentric-themed furniture and devices to your colony!

Mod Contents

Eccentric Tech - Spacer Furniture adds the following new buildables:

  • Smart Beds - Adjustable beds in the style of The Eccentric, these offer improved rest effectiveness.
  • End Tables - In both regular and illuminated variants, also in the style of The Eccentric
  • Smart Chairs - A stylish, futuristic chair that offers similar comfort to an armchair.
  • Smart Tables - Built with a flat-panel display and holographic projectors, smart tables can both be eaten at as well as used for entertainment. Colonists that use a smart table for entertainment can gain small amounts of random skill experience based on their skill passions.
  • Adjustable Shelf - A small shelf that can be configured to limit the number of item stacks kept on it.
  • Refrigerators - A small shelf for holding meals and food, items kept in a refrigerator will not rot. Comes in both a standalone and stuffable seamless wall variant.
  • Supply Conduits - Pipelines for transporting items between supply shelves and specialized devices. An underground variant that is invisible and inflammable but slower to build is also available.
  • Supply Shelf - A small shelf that can deliver materials to connected devices via supply conduits. Can be configured to limit the number of item stacks kept on it.
  • Repair Shelf - A small shelf that can repair weapons and apparel stored on it using materials from connected supply networks. See "Item Repair" below for more details!
  • Repair Cabinet - A large cabinet that will repair the weapons and apparel of colonists sleeping in adjacent beds. A single cabinet can repair the gear of all colonists in all adjacent beds, but only one at a time. See "Item Repair" below for more details!
  • Autofabricator - A compact automated fabricator that can produce components using materials from connected supply networks. Comes in both basic and advanced models that can craft basic or advanced components, respectively. Slower than a human crafter of even middling skill, but is completely automatic and can work around the clock.
  • Autorefinery - A compact automated refinery that can produce chemfuel using wood, corn, potatoes, or rice from connected supply networks.
  • Autoloader - A floor emplacement that can automatically refill refuelable or rearmable devices such as generators, fuel tanks, turrets, or mortars from connected supply networks.
  • Ceiling Lamp - A stylish, ceiling-mounted lamp. Its height can be adjusted for best presentation.
  • Chandelier - A fancy, ceiling-mounted light source that adds beauty to its room. Its height can be adjusted for best presentation.

1 new craftable item:

  • Nano Repair Fuel - Used to repair weapons and apparel that cannot normally be crafted, nano repair fuel can only be produced by reprogramming nanites from luciferium or mech serums.

4 new research projects:

  • Eccentric Furniture - (Requires Complex Furniture, Electricity) Build furniture in the style of The Eccentric.
  • Supply Networks - (Requires Eccentric Furniture, Hi-Tech Research Bench, Multi-Analyzer) Build transportation pipes that can connect specialized supply shelves to devices.
  • Automated Repair - (Requires Supply Networks, Hi-Tech Research Bench, Multi-Analyzer) Build shelves and cabinets that can automatically repair equipment and apparel.
  • Automated Fabrication - (Requires Supply Networks, Hi-Tech Research Bench, Multi-Analyzer, Fabrication) Build compact automated fabricators that can slowly but steadily produce simple parts and components.

Item Repair

Repair shelves and repair cabinets can repair weapons and apparel stored on them or equipped by nearby sleeping pawns, respectively. For craftable gear, this does not use a generic resource but the primary stuff material used to craft the item in the first place.

For non-craftable weapons and apparel, nano repair fuel can be used instead. Nano repair fuel consists of a small amount of specialized repair nanites that bond to and restore the molecular structure of the item, even if its original materials or methods of construction are unknown. However, nano repair fuel can only be produced by reprogramming nanites from luciferium or mech serum.

Mod Compatibility

Eccentric Tech - Spacer Furniture requires Harmony to function but otherwise has no other mod dependencies.

Mods that modify the vanilla component and advanced component recipes to use optional ingredients will cause their respective autofabricators to stop functioning.

Links

Eccentric Tech is a companion mod series to The Eccentric's Angels, a RimWorld-inspired webcomic on Reddit! Please check out the entire Eccentric Tech Collection on Steam Workshop!

Want to put personal tables and chairs in a bedroom but hate it when other colonists sneak in to have a snack while you're sleeping? Check out Get Out Of My Chair!
228 Comments
Joe, he plays games 5 hours ago 
@Aelanna followup to previous message it was Sleep Meditation.
Joe, he plays games 5 hours ago 
@Aelanna For starters, Thanks for the quick reply. I was trying to get it to work. While I thought it was the beds. It was actually how the bed was facing with using Vanilla Expanded Psycasts and Sleep Mediation. Here is the github where it mentions your stuff. Just want to make sure all three are playing nice. I am guessing VE Psycasts and Sleep meditation aren't. Still thanks.

https://gist.github.com/josefcda904/c0a08bb728571c6e670b06cdc80f388d
colnz 5 hours ago 
no problem!
Aelanna  [author] 6 hours ago 
@colnz - Duly noted, I'll put it on my to-do list. Thanks for tracking this down for me!
colnz 6 hours ago 
vv - new harvest breaks the autorefinery, i bet its because it adds a bunch of wood varients
colnz 6 hours ago 
i think i've found it, just doing 1 more test
colnz 6 hours ago 
yeah it does, im currently trimming my modlist 1 by 1 as i noticed im getting the error telling me it cannot be used on game launch
Aelanna  [author] 6 hours ago 
@colnz - If you cut your mod list down to literally only this mod and then try to spawn an autorefinery via dev mode in a quicktest map, does it work then? That'll tell you real quick whether another mod is interfering with wood-based recipes.
colnz 6 hours ago 
okay so as far as i can tell, it will not work at all if it trys to refine from wood, period, nothing else seems to have issues though