RimWorld
840 人が評価
Biological Warfare
16
2
10
2
4
4
2
2
   
アワード
お気に入り
お気に入り
お気に入りから削除
Mod, 1.4, 1.5, 1.6
ファイルサイズ
投稿日
更新日
10.994 MB
2024年4月13日 12時53分
7月22日 8時21分
26 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Biological Warfare

解説
[blueeagle421.itch.io]



Biological Warfare aims to introduce a whole new type of deadly arsenal: biological weapons. They can be used in both defensive and offensive strategies, providing balanced firepower. Everything is presented in vanilla-style graphics and described with original lore.


Biological Warfare introduces two new machines, five buildings, over 30 new items, and three completely new production chains. It allows the player to turn sick colonists into weapons and a great advantage. Sickness will no longer be viewed as a negative event, but rather an opportunity to strengthen your colony.

I tried to make everything as balanced and vanilla friendly as possible. If you have some ideas how to improve that, please let me down in the comments.



































Biological weapons have a large damage radius but a relatively long time to kill. Classical explosions have a small blast radius but kill everyone around it instantly in most cases. That's why I believe the arsenal added by this mod is balanced and fair when compared to the vanilla game.

Additionally pathogen gas can only apply infection twice to a pawns before disappearing. So it can be deadly against smaller groups of pawns and at the same time won’t completely wipe out giant tribal raids for example.

Main damage factors are fully customizable in mod options. You can disable most of the infection damage or make it more powerful if you feel like it.



Here's a list of built-in integrations with other mods:
  • Anomaly - adds necroa archovirus (that includes all weapons and antigens items related to it)
  • Biotech - patches perfect immunity gene to work with necroa and developing scaria infections
  • Vanilla Genetics Expanded - greater scaria is a samplable disease that yields regular scaria samples

Here's a list of less compatible mods:
  • Tweaks Galore - gas missile launchers can't be configured like the rest of powered buildings, but there are no other issues



Q: Can enemies spawn with pathogen weapons?
A: Yes, rarely.

Q: Will you add more pathogen weapons for diseases?
A: Probably not. A bunch of weapons were added from the release of this mod and I feel like the arsenal is complete now. But if you have any more suggestions you can of course still leave them in the comments.

Q: Will you add more diseases to the game?
A: This mod never was intended to add new diseases. The only exception is the necroa archovirus.

Q: Why you can't sample mechanite diseases like sensory mechniates for example?
A: By the lore they can't be reproduced. I might consider adding something related with mechanites to this mod, but can't promise it.

Q: CE?
A: Yes, CE includes a patch for Biological Warfare.

Q: Can I add it mid-play to an existing save?
A: Yes.

Q: Can I remove it mid-play?
A: I wouldn't recommend it, but if you somehow manage to erase all the mod content from the save, it could work.

Q: Why do I need Vanilla Expanded Framework for it?
A: Biological Warfare operates on toxic gas system (OPToxic) from VEF.

Q: Is this mod part of Vanilla Expanded?
A: No, it's not.



While reporting a bug, please always use HugsLib and always check your mod load order. Every bug report is very valuable to me, but try to include as much information as possible. Thank you.


All the graphics, XML and programming done by me - BlueEagle421 (Ushanka back in the days). I decided to use my old nick here, because it was used in all the other mods.

Special thanks goes to GreenFireSound for publishing free sound effects!

Rimworld is owned by Tynan Sylvester.

If you enjoy the content I'm making, you can buy me some coffee. Thanks!
[ko-fi.com]
人気スレッド 全て表示 (6)
3
7月19日 16時33分
Additional Pathogens/ diseases
Guineatown20806
7
2024年7月6日 10時42分
diseases progress too fast
𝃚
5
2024年4月20日 9時09分
Certain gas masks dont stop infections
Clown
616 件のコメント
тетеря, блин 14 時間前 
many same errors for some reason, main menu:

https://gist.github.com/HugsLibRecordKeeper/ca09a7c7bc107ae8262845de23e7541b

onfig error in Techprint_USH_FleshBreakerOperationRes: label contains illegal character(s): "[]{}". This can cause issues during grammar resolution. If this was intended, you can use the "ignoreIllegalLabelCharacterConfigError" flag.
Dr.Thrax 7月29日 7時04分 
Maybe some barrel with the symbol of biological item in side too
Dr.Thrax 7月29日 6時53分 
@BlueEagle421 will you planning adding more into this mod like CBRN Hazmat Suit, Decontamination items for room to separate like the lab from other places as well biological safety cabinet & storage to hold them only. Like a real biological research laboratory?
A Terrible Modder 7月29日 4時00分 
same, character creation gets borked
Gromino 7月28日 13時11分 
I don't know if this is a compatibility issue with other mods, but this mod break my game when enabled, it make the character selection menu broken
child assault services 7月27日 9時16分 
can you make the vents airtight? i feel that would make more sense
C0lin2000 7月25日 12時22分 
game goes black at in main menue
Grismik 7月25日 11時20分 
For those having issues with incompatibility, the combat extended dev build conflicts with this mod at the moment as far as I can tell.
Marmot 7月25日 10時33分 
I unsubscribed and resubscribed to try to force an update on this but it shows as only compatible with 1.4 and 1.5 in my list even though this page says it's compatible with 1.6