Kenshi
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Empire Rebuilt: Cities Overhaul
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File Size
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11.866 MB
3 Jul, 2024 @ 10:05pm
17 Aug, 2024 @ 10:04am
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Empire Rebuilt: Cities Overhaul

In 1 collection by Kealer
Empire Reborn/Holier Nation: Collection
64 items
Description
The towns of the northern United Cities, some of the greatest population centers in all of Kenshi, have you ever wanted them to look more unique? You think it's weird that the walls are half burried and the buildings are so tilted that walking on them would be impossible? Why are the houses in Blister Hill the exact same as the ones in Bark? If the answer is yes then this mod is for you!

Empire Rebuilt is a total overhaul for every town, village and slave camp in the northern United Cities that gives them a unique look while remaining performance friendly.

Size and residents:
-Special focus on retaining the base game size of each city, you wont find massive towns that affect your game's performance, from a population standpoint the towns are the exact same as vanilla with only minnor additions.

Buildings and interiors:
-Now cities feature the moor houses from the kenshi oldworld, their desert-ish look being more fitting for the dunes of the northern UC, this is why i left the southern cities untouched as this buildings look out of place in more swampy areas like The Hook.

-Brand new interiors for every building, from weapon shops to residentials, incluiding trashed versions for the different worldstates (the only limitation is that the moor buildings lack a ruined version, so you wont see them broken down)

Exteriors and additions:
-Every single town incluided was completely deleted and built again from scratch, you wont find any more weirdly tilted houses and walls or empty streets, there was special care put into rebuilding every single location.

-Some cities were supposed to have more stores and buildings that never actually spawn in game because of the quirks of the creation tool, so i added them, this are small aditions, for example Heft now has a weapon shop and Stoat has a couple more slave-related buildings to make it feel like a slave trading town.

Towns:
-Bark
-Brink
-Eyesocket
-Farming Village
-Fort Mirage
-Heft
-Heng
-Old Village
-Porth South
-Porth North
-Sho-Battai
-South Stone Camp
-Slave Farm
-Stoat
-Stone Camp
-Traders Edge

Mods Required:
Sideway Wall Ramps
Forgotten Buildings
Random Furniture
Leisure Objects and Furniture
Faction Furniture
Advanced Camping
Storm Walls

Compatibility Patches:

-Cities Rebalanced
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-Heft Reimagined
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-Vanilla Plus Architecture
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-Functioning Market Stalls
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-Empire Reborn: UC overhaul
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-CATO:City Architecture Total Overhaul
- CATO V3 Patch by Tonny Lawrence
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-General Modifications
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-Lively Bars by Laughing Forest

Donations:
I make mods for fun, money has never been the goal as i see this as another one of my hobbies, but money is very nice and modding can take time and effort, so if anyone find this worthy of their support i would be forever thankfull:
https://www.paypal.com/donate/?hosted_button_id=GLKDAE2CRK5XY

Thanks:
To the modders that made the assets required for this mod, without you this would have been impossible.
121 Comments
Kealer  [author] 18 Jun @ 10:02pm 
Really late but yes, completely compatible with kaizo
Cari 21 May @ 7:39am 
is this compatible with Kaizo?
Kealer  [author] 11 May @ 9:25pm 
Empire Rebuilt too should be compatible as far as i know, but there might be conflicts with town residents since some building interiors that UWE has may not be incluided in the buildings used in my mod
Kealer  [author] 11 May @ 9:24pm 
@Ġedryht of Wōden It depends, for one most of the UC mods are already compatible, Empire Reinforced, Empire Villages and Tengu Palace are, as for Empire Reborn and Bast War the amount of work it would require to make them compatible with UWE is just to much since they change almost the same things.
Ġedryht of Wōden 21 Apr @ 5:24am 
You added UWE compatibility for your Holy Nation mods but not United Cities. Why is that?
Kasumizake 5 Apr @ 4:44am 
Machine translation English. Wonderful MOD! UC has become a more unique city.However, I will report a few bugs.

- Bed at Bar. This is a bug that occurs if the spacing between beds is not set correctly.
- There are some houses in Bark that cannot be accessed.
- Empire Rebuilt - CATO compatibility Patch. Items added in CATO for Bark and Heng are clipping.
- Lively Bars by Laughing Forest. There is a bug where the Bar does not appear.
Kealer  [author] 14 Feb @ 9:53am 
Thanks! And do you have any mods that could be conflicting? any building mods, market stalls for example? it sounds like theres another mod loading the old buildings
It'sPaperBagMan 12 Feb @ 4:08pm 
Hey dude awesome mod i just noticed a bunch of old buildings clipping in stoat i think the old town is trying to still spawn any idea?
Laughing Forest 3 Feb @ 3:38pm 
Amazing! And of course mate.

When you're able to update so lively bars animations would work that would be fantastic

Thanks again Kealer
Kealer  [author] 3 Feb @ 2:15pm 
And i know how to make it so that they have the animations, its easy since the thing that lively bars does is add seats that trigger the animations uppon using them, so i only need to change all the seats inside the saloon to the lively bars ones and it will be animated, i might do it later if i find the time