Project Zomboid

Project Zomboid

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Vanilla vehicles animated
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File Size
Posted
Updated
98.335 MB
4 Jul, 2024 @ 6:52am
17 Jun @ 12:39pm
26 Change Notes ( view )

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Vanilla vehicles animated

Description
Added animations to opening doors/trunks/hoods to vanilla vehicles.

Build 42 compatability
This mod should work with both build 41 and build 42.

If mod that were supported in build 41 get updated to build 42 - they should retain compatability. Especially ones adding more skins to vanilla vehicles (like Donny's Company Cars). Mods that introdiced more vehilce models (like Drive 90s) - might experience issues with interior and engine block textures. This also applies to Vanilla Vehicles Enhancer.

Standard Vehicles Upgrades compatability

Support mod creator
If you want to see this mod updated and expanded further - please consider supporting me on Boosty[boosty.to]
Being able to pay my bills withoug sacrificing a huge chunk of my life would mean more cool stuff I can make for this game.

Mod Compatibilities:

Small Town First Reponders - vehicles based on vanilla designs should be animated.

Snake's modpack - pimp up my ride - vehicles linked to animations.

Drive 90s - Added animations for vehicles.

Vanilla Vehicle Enhancer - Added alternative models to all vehicles affected by VVE. If you spot animated parts shape not matching the outlines on the texture - please let me know so I can fix it.

Standard Vehicle Upgrades - Compatability patch now covers SVU2 and SVU3. It requires neither as dependency and uses lua to figure out which one is active.

More immersive vehicles - Compatible, and highly recommended.

Sync vehicle animations - Compatible. Though based on some reports only final states are properly synchronised, whle transition animations remain local.

Fancy Handwork - Should work fine with base mod. Adding armor to doors speeds up animations for some reason - optional submod slows down animations even more to compensate. Unfortunatelly it also make unarmored door REALLY slow.

FAQ:
Q: Is the mod "old save safe"?
A: It should be. It does not change game data. Only models used to present this data to the player. However with VanillaVehiclesEnhancer enabled sports car "trunk" was remodelled to only be rear window frame. And a dependency was added so trunk can only be removed if the rear window is removed. If you had rear window installed but trunk missing before you enable the mod, the rear window can become visually glitched. But that still should fix itself if you get all parts installed correclty. Other than that - feel free to add or remove it midgame or mid-server.

Q: Why didn't developers handle this themselves?
A: They basically did. The interiors and "Engine block pictures" are taken from original vanilla vehicle models and textures. All I had to do was to separate one mesh with submeshes into separate meshes, add 2 keyframe animations and write a boatload of definition files to link it all together. My guess is the developers stumpled upon the problem of syncing animations across MP and decided to can the animations for now. Thankfully now we have a "Sync vehicle animations" mod to adress it. And since developers have their hands full with Build42, I helped them take this last step.

Q: There is that vanilla-like vehicle mod that might need animations too. Can you add animations to it?
A: I'd be glad to. But I am just one person and with vanilla cars I got really lucky that geometry was already set up. Processing more models that don't have doors already represented in geometry and don't have interior might take significantly longer. But feel free to start a discussion with links to mods you want me to look into.

Q: Is this mod compatable with Filibuster Rhyme's Used Cars?
A: It causes no promlems when being used alongside FR cars, but does not add animations to them. If you want to have Filibuster Rhyme's cars animated - search workshop for beta version of animated FR cars.

Q: Is PZK: VLC supported
A: Not in this mod. There are a lot of new models to be reworked. However I am making another mod specifically for PZK.. It is currently unlisted, and might not be the most bug free (though if I know of some issues I tent to postpone in progress updates till I fix them). Also if you want to help me develop it faster - please consider supporting me on Boosty.

Want to see mods being made?
Follow my Twitch[www.twitch.tv]
I plan to stream 9am till 1pm GMT every saturday. Though time might be subject to change if the audience from a different timezone is gathered.


Workshop ID: 3281755175
Mod ID: VanillaVehiclesAnimated
Mod ID: VanillaVehiclesAnimated_SVU
Mod ID: VVA_cullseats
Mod ID: VVA_slowdoors
Popular Discussions View All (19)
124
17 Jun @ 12:13pm
PINNED: Bug reports and known bugs
Hilvon
3
25 Jun @ 3:53am
fix new stronger armor
AHAHAHAHAHAHAHHAHAHA
18
26 Jun @ 3:55pm
PINNED: Supported mods and extra requests.
Hilvon
836 Comments
Hilvon  [author] 9 Jul @ 2:06am 
@Koperek that is unfortunately not enough information to work with. It sounds like stemming from the same root as Van doors being stuck visually open. And I know that having Tsarlib and Fancy Handwork make the problem worse... But unfortunately I am still not able to pinpoint the root cause. I suspect that some animation speed multipliers are getting applied multiple times. But other than this I am stumped.
Hilvon  [author] 9 Jul @ 1:59am 
@Guy - yes. And I am planning on having SVU3 compatability patch to act as a SVU add-on for Drive 90s

But this is unfortunately going to take a while. I have a boatload of work ahead of me with PZK Animated.

Feel free to come to my streams and hang out. I might be persuaded to switch to Drive 90 for a stream or two if the chat would demand it...
Koperek 8 Jul @ 1:34pm 
hello i have a problem when i get out of the car the doors are still open any one know how to fix it? it started to happen today
John Doe 8 Jul @ 9:11am 
@Hilvon do you plan on updating B42 support for Drive 90s? Since the mod got updated for 42 earlier in June.
Shapy 2 Jul @ 2:48am 
@Hilvon, sadly that this bug still exists but anyway, ALL trunk doors are buggy for me
Dead 1 Jul @ 5:53am 
@Hilvon The thing Is I tried the way of ingame activation with the server manager mod menu and through my Windowsgsm program that im hosting said server on it did not function eitherway and gave a error code of java.lang.NullPointerException so It's either incompatible by the I am trying to host a server with said mod or some other issue I couldn't figure out but the mod works perfectly fine if used in the ingame host feature or singleplayer feature.
Hilvon  [author] 1 Jul @ 1:32am 
@Dead I don't think having this mod active as the only mod active is the correct way to use it in multiplayer.
Basically vanilla network code does not account for potential vehicle animations. To plug the gap, if you use any animated vehicle mods in multiplayer - you need to use "Sync vehicle animations" (link should be in mod description).
Though even without it you should see animations locally.

Another thing is - the mod works best if it is enable both in the game you are trying to load and in your main menu mods list. Though usual problems I encountered with that were - if the mod was active only in main menu but not in the game it might try to show animations still and probably fail in a broken way.
Dead 30 Jun @ 2:56pm 
Mod non functional in a windowsgsm server configuration has compatability issues and standalone issues of not working even when it's the only mod active (it starts but once joining the server no animations happen)
Lionade 64 30 Jun @ 2:49pm 
For me im only using a van, The problem is that when i open the trunk it the animation stays open despite the trunk being closed
Hilvon  [author] 30 Jun @ 12:50pm 
@Shapy, @Lionade 64
Can you give a bit more details? Is it related to van rear doors? Or some other vehile trunks? If it is related to another vehicle - which one?
If the problem is with the vans - I am sorry for the inconvenience. It is a known visual bug which I am still trying to track the source of.