RimWorld

RimWorld

79 ratings
Vanilla Android Genes Unofficially Expanded
   
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Mod, 1.5
File Size
Posted
2.020 MB
5 Jul, 2024 @ 4:02pm
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Vanilla Android Genes Unofficially Expanded

Description
VAGUE (Vanilla Android Genes Unofficially Expanded)
This mod adds more subroutines to the Vanilla Races Expanded androids!

Many of these mods mimic existing Biotech genes, however some are unique!

Unsure if the mod is 1.6 compatible, unfortunately my computer has stopped working, so I cannot test it, or update the mod. Other modders have my full permission to make and upload 1.6 patches or continuations if they desire.




Contents
  • Movement Speed: Added 2 genes that increase movespeed by 0.2c/s and 0.4c/s, identical to vanilla movespeed genes.

  • Carry Capacity: Added 2 genes that increase carrying capacity by 15kg and 30kg (This does NOT increase caravan capacity, only on-map carrying capacity. These genes don't do much unless you're running a mod that increases stack size.)

  • Size: Added 2 genes that "change" the androids size. This doesn't actually modify the bodySize stat since that stat has a LOT of effects that I didn't want to change. Instead, they're custom buffs.

  • Damage Taken: Added genes that increase or decrease damage taken by 50%, identical to Delicate and Robust vanilla genes.

  • Mood: Added 5 genes related to mood. None of these genes can be used with Anti-Awakening protocols. 3 of these genes are identical to vanilla genes (Pessimist, Optimist, and Sanguine). Depressive has been changed to guarantee an android becomes a Psychopath upon awakening, but will also always go berserk when they awaken. The final mood gene gives +999 mood, but removes itself when the android awakens. This guarantees the android awakens positively and as soon as possible.

  • Infravision: Identical to the Darkvision gene.

  • Napalm Emitters: Identical to Fire Spray gene.

  • Neutro-Coagulation: Allows androids to slowly coagulate their neutro-leaks. Every 10 seconds an android will automatically tend the largest neutro-leak source that is older than 15 seconds, this does NOT allow androids to passively heal, it only prevents further 'bleeding' (Very similar to the superclotting gene, slightly weaker and more expensive though, since Neutroamine is more valuable than blood)



Like this mod?
Check out my other mods!

Psychic Coils, adds the ability to make Psycaster androids!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3271992592

VAGUE - Archite, adds 8 new archite-level subroutines that are very powerful, but require costly items to add to your androids!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3284719326

For any Mandarin speaking players, check out the Mandarin translation by Kearril!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3297877753

Credits
Github: https://github.com/Negitive545/VanillaAndroidGenesUnofficiallyExpanded

Profile art and pieces of Icon art made by modifying art by the Vanilla Expanded team.

Original mod, Vanilla Races Expanded - Androids made by the Vanilla Expanded team.

RimWorld made by Ludeon.
30 Comments
krn̈vr 26 Jul @ 12:06pm 
can anyone update this
DocSMG 19 Jul @ 1:22pm 
yes please i love this mod androids deserve the attention
krn̈vr 16 Jul @ 4:05am 
can anyone do a copy of this mod since the creator cant?
「Brainiac」 11 Jul @ 10:04am 
1.6? no pressure
Salty Beard 11 Mar @ 12:03am 
Is it possible to make all the android genetics available in the Xeno editor? For a custom android start.
midway747 28 Dec, 2024 @ 6:42am 
awesome mod man! Curious, is this compatible with big and small genes (since that one also has genes that would change android sizes) as well as Combat Extended (I don't see any gene that adds armor so maybe...?)?
~Nols~ 13 Dec, 2024 @ 1:45am 
Personally don't recall the behaviourist station ever requiring resources to respec. The initial price of making an android was always for creating the body and was never influenced by what traits you picked, alongside using the station to change traits
Secretkeeper626 16 Oct, 2024 @ 9:35pm 
Great mod! Any chance for getting any sanguinophage inspired genes? You could use neutroamine as a substitute to hemogen as a means of keeping an androids reactor from destabilizing (with the complication of it being unreplacable, but giving unlimited power), or instead of ripping of Murder Drones you could go full ULTRAKILL and have them run on human blood
Kimo' 14 Oct, 2024 @ 5:48pm 
Awesome mod, can't wait to see more vanilla gene adapted for androids!
Barry, Aged 63  [author] 26 Sep, 2024 @ 11:37am 
Yeah, only mods that change VRE:A should have even a chance of affecting this mod too, but then again modding is strange sometimes!

Thanks for letting me know, and thank you for your kind words! I hope you continue to enjoy the mod, and I will credit you if I find and squash the bug!