RimWorld

RimWorld

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ↁ House Sanguin [Continued]
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Mod, 1.4, 1.5
File Size
Posted
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114.364 MB
18 Jul, 2024 @ 6:38pm
27 Jul, 2024 @ 8:14am
6 Change Notes ( view )

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ↁ House Sanguin [Continued]

Description
Update of DevDesigner's mod - ↁ House Sanguin
Upon request from the original owner, I will remove it.

Updates
2024.7.26
- Fixed additional Giddy-Up 2 Forked errors.
- Edited Melee Animations data format.

2024.7.25
- Added Adorned Plate to Royalty gear.
- Fixed Unfinished Apparel not spawning when stopping mid production of Cape
- Corrected an additional layering bug with the Cape when using some modded armors, should be working perfectly now.

To Do
- Need to organize some xml to make further updates simpler.


Notes:
- Horse armor is fully functional with the following mods! Will not spawn without them!
-- Animal Gear
-- Animal Equipment (This one is 1.4 but it works without any errors in 1.5)
-- Giddy-Up 2 Forked if you want to ride them.

- The added faction currently requires Medieval Overhaul. I will look at separating this in the future, if people want it.
- Blood Wine production currently requires Medieval Overhaul and [SYR] Processor Framework.
- Some of the top end weapons require RimFantasy: Medieval Overhaul Edition.

- Without supporting mods, this currently adds a bunch of cool armor sets, weapons, a style, some braziers, and a cool hemogen bottle.





Original Description from 1.4


Adds a medieval faction House Sanguin to the game.

Recommended mods
- Medieval Overhaul
- RimFantasy - House Doyle
- Giddy-up 2
- Animal Gear[github.com]
- pphhyy's Demigryphs
- Music Expanded Core
- [LTS]Furnishing
- Malang Bodies
- pphhyy Sanguinary Animals

TODO
- Priest robes
- Custom rituals

Updates
- Added alternative way to get wine (requires: VFE - Medieval + Processor Framework)
- Moved torches and banner, Royalty Braziers fixed (thanks @alite)
- Removed hard MO dependency
- Updates for Giddy-up 2
- Made Rimfantasy optional
- Added custom starting scenario
- Added dark caparison + bone armor
- Custom ritual vfx and sound
- Lord armor, helmet, hood and blood brazier
- Added 2 new knight helmets and 1 armor attachment
- Knight armor
- Redraw basic armor and add some variants
- Blood wine

Compatibility
- Simple Sidearms: turn on "Allow use of blocked weapons" in settings.

Thanks
Many thanks to the entire Medieval Overhaul team and Sierra from RimFantasy for the amazing mods!
Popular Discussions View All (1)
2
16 May @ 10:37am
Fixing Compatibility Issues: Blood Swords, CE, and RimFantasy
incoccnito
111 Comments
Finch  [author] 31 Jul @ 7:40pm 
Thursday night update. Gonna try to wrap this up tomorrow morning, I'm hopeful for release tomorrow afternoon for the weekend. Weekdays are super busy for me, sorry guys.

Fingers crossed!
dexter 30 Jul @ 10:23am 
Beast. Been waiting for this mod so I can start my next game :er_wave:
Bendrick 28 Jul @ 5:08am 
Thanks, Finch. Looking forward to it!
Finch  [author] 27 Jul @ 8:06pm 
Update is almost ready. Functionally everything seems to be working fine, but I'm still getting some red errors and I need to track down the specific cause before I release.

Will pick away at it some more tonight and tomorrow to make sure its good to go.
青丘白狐殿下 26 Jul @ 7:46pm 
pls CE!:luv:
Finch  [author] 25 Jul @ 11:22pm 
Hey guys, gonna be honest. I haven't played Rimworld in over a year at this point, so I haven't kept up with the state of mods. However, I fully intend to have this updated to 1.6 this weekend. I also intend to further develop the mod to fix some obvious problems with it. So, stay tuned.

- This weekend, compatibility with 1.6
- Next couple weeks, maybe I can work on fixing some problems. I'm not promising anything, but I do want to fix it.
WJSabey 25 Jul @ 1:03pm 
This needs tagging to load after Vanilla Textures Expanded, or else it overrides the new hemogen pack texture.
알리오 25 Jul @ 5:17am 
1.6 pls
青丘白狐殿下 24 Jul @ 1:45pm 
Who has the CE patch for this mod?
Strife 23 Jul @ 8:02am 
1.6 please mi lord i will give you a supply of SANGUINE