Total War: WARHAMMER III

Total War: WARHAMMER III

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Lily's Bretonnia Mod Compilation: All-in-one
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191.770 MB
7 Aug, 2024 @ 5:24am
9 Jul @ 6:49am
254 Change Notes ( view )

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Lily's Bretonnia Mod Compilation: All-in-one

In 1 collection by Zaylidin
Lily's Warhammer 3 Overhaul Collection
50 items
Description
Loyal Knights of Fair Bretonnia! After much request, I gift you the Bretonnia Overhaul Compilation, a mod encompassing all of my Warhammer 3 mods!

This mod includes all non-graphical Bretonnia mods I have created up to this point, including:
Lily's Bretonnia Overhaul: Definitive Edition
Lily's Bretonnia Overhaul - Unit Pack Submod
Lily's Foot Grail Knight Unit Pack
Lily's Repanse the Peasant Queen: Definitive Edition
Lily's Knights of the Realm (Dismounted)
Lily's Bretonnia Overhaul: Peasant Regiments of Renown
Sergeant-at-Arms Hero - By Gorilla and Lily
Lily's Bretonnia Overhaul - Sergeant-at-Arms add-on
Blessings of the Lady: Definitive Edition
Lily's More Peasants Mod - Barracks increase Peasant Economy

Now includes new mods!:
Lily's Damsel of War
Lily's Warden-at-Arms Lord

It does NOT include the following:
• All Will Burn - Fire Damage Overhaul by Lily
• Lily's Men-at-Arms Shield Reskin
• Lily's Cathay DE Overhaul + Unit Pack
• Lily's Chevaliers de Lyonesse Faction Recolour




• Knights no longer have their upkeep increased without vows, and have unit Caps instead.

• Two NEW lords: The Damsel of War and the Warden-at-Arms.
• A new Hero recruited from the Barracks chain: The Sergeant-at-Arms.
• Questing Knights and Grail Knights have smaller unit counts but improved stats to compensate.
• Peasant Mob and Peasant Bowmen are available from the settlement chain. Men-at-arms (Polearm) recruitable a tier earlier.
• Changes to dilemma events.
• 20 New units: Men-at-Arms (Polearm & Shields), Foot Knights of the Realm, Men-at-Arms (Longbows), Men-at-Arms (Fire Arrows), Men-at-Arms (Pox Arrows), Men-at-Arms (Axes), Men-at-Arms (Hammers), Knights of the Realm (Swords), Grail Pilgrim (Great Weapons), Royal Men-at-Arms, Royal Spearmen-at-Arms, Royal Men-at-Arms (Skirmishers), Royal Men-at-Arms (Hammers), Royal Men-at-Arms (Longbows), Royal Men-at-Arms (Crossbows), Royal Mounted Yeomen, Royal Mounted Yeomen Archers, Peasant Mob (Maces), Mounted Squires, Field Trebuchet (Cow Projectile) and Field Trebuchet (Flame Projectile).
• 17 New Regiment of Renown!
• 5 New Buildings: Almshouses, Guilds, Cheese Farm, Archery Range and Royal Chapter Barracks.
• 19 new technologies and changes to many existing technologies.
• 14 New skills, with a unique skill for each Lord, Hero and Legendary Lord.
• Redesigned Traits for each Faction.
• Many Buildings have new effects.
• A new Piety resource, used for technologies and rushing construction. Special thanks to Dirty Dan and Chopchop for these features!




Men-at-Arms (Polearm & Shields)
• Cheap Melee Infantry with an Anti-Large bonus. They deal less damage but have shields and more melee defence when compared to the regular Men-at-Arms (Polearm)
• Available at a tier III barracks


Royal Men-at-Arms
• A Core Royal Men-at-Arms choice
• Armed with swords and shields, they make a solid generalist choice for more dependable infantry.


Royal Spearmen-at-Arms
• A Core Royal Men-at-Arms choice
• Armed with shields and spears, they are able to take a direct charge and dish out more damage than regular spearmen-at-arms!


Foot Grail Knights
• Tier 3 Heavy Infantry recruited from the Grail Cathedral, armed with sword and shield.
• Unmatched as far as Bretonnian infantry is concerned in melee combat.


Royal Men-at-Arms (Longbows)
• A Special Royal Men-at-Arms choice
• Ranged Infantry armed with longbows.
• They have increased ranged damage, accuracy and ammunition compared to peasant bowmen, as well as slightly improved melee stats, leadership, health and armour.


Grail Pilgrims (Great Weapons)
• Shock infantry, requires nearby knights and high leadership for full effectiveness.
• Recruited from Grail Chapel.


Swords of Couronne (Royal Men-at-Arms)
• Regiment of Renown, unlocked at level 6
• Melee Infantry armed with duel swords, they deal high damage to enemy infantry.

And many more...!


New Technology:

Nineteen New Technologies!
• Improve your Mounted Yeomen and Men-at-arms with technologies such as Warden, Banner Carriers, Expert Blacksmiths and Heavy Armour!
• Bring your knights to new levels of power with Blessed Blades and the Blessing of the Grail!
• Improve your economy with Sacred texts, Herbalists, Improved Mills and Bountiful Harvest!



New Lord Skills:

• Fourteen new skills in total, some of which are unique to certain legendary lords.
• Six new skills available to all lords that follow three mutually exclusive trees: Noble Steward, Peasantry Commander and Noble Commander.
• Noble Steward and Bureaucrat skills improve the economy and work best when fielding mixed armies.
• Peasantry Commander and Logistician are ideal skills for leading large peasant rabbles to war.
• Noble Commander and Heroism are ideal skills for commanders that lead mighty hosts of knights from the front.


FAQ
Q: Why are my units taking so long to recruit?
A: That's because you installed a mod called Immersive Bretonnia, its not being caused by this mod.

Q: Is this mod compatible with such and such mod?
A: If the mod alters vanilla Bretonnia units, buildings, effects or changes the peasant economy in any way, then you will likely experience issues. I don't plan to continue to support and create compatibility mods, you are free to make them yourselves for the mod combination you want to see.

Q: Lily, are you going to add more units? Do you take requests?
A: I'm more likely to revamp and edit the existing units than create new ones. I do take commissions for making separate mods, but I'm fussy with what I work on and I'm not as well versed as other modders with script/lua and many other aspects of modding.


I would love to hear your feedback!
If you want more mods like this to exist, please rate the mod.


Join my discord or Donate:
[discord.gg]
[www.paypal.com]
328 Comments
Zaylidin  [author] 9 Jul @ 11:19pm 
@shadowflick1

Thank you so much, I'm glad you enjoy my work! For the Sergeant-at-Arms I wanted a Hero that was more for the roleplaying of a peasant-focused player, he isn't meant to be super strong. However, I agree that his passives could be a little better to make his intended role of a supporting character shine through!

As for the Men-at-Arms Axes versus the Hammers, the main difference is just that the Axes are considerably cheaper and available at tier 1. Cheapness is not a massively desired quality in campaign for most players, but for some it certainly is.
Zaylidin  [author] 9 Jul @ 11:17pm 
@Romulus
I have tried not to touch the Damsel and Paladin too much as i'm not as experienced with hero balance and design as I am with regular units. If you have any suggestions please let me know.
shadowflick1 9 Jul @ 2:18pm 
Love the mod! especially how reserved you were in the new units and didnt just...rush to fill gaps or make them super overpowered. But! I had some slight feedback?

Im struggling to find a good use for the Sergeant at arms? I feel like he's pretty overshadowed by the Paladin. I first thought he was more of a support character, butn his aura doesnt improve much. Could they maybe get an upgrade to give them some kind of mutually exclusive upgraded aura that focuses either on your ranged men at arms or melee men at arms? Or maybe some kind of new guardian like aura for knight units near him? And also, maybe some kind of active ability instead of deadly onslaught? Something similar to the Cathay Lord Magistrate order abilities, but only for men at arms?

Also, with the Men at arms Axes vs the Men at Harms hammer, it feels like the hammers are a straight upgrade, or am i missing something with the axes?

Either way, love the mod! Feels very natural to the game.
Romulus 9 Jul @ 12:18pm 
Hi, would it be possible to look at the paladin skill tree again? I just started a new run and I noticed that the paladins have basically no options except the same yellow line as basically every other melee hero.

They just feel very underwhelming
Zaylidin  [author] 7 Jul @ 7:32am 
You too :8bitheart:
Jack Greedy 7 Jul @ 7:22am 
Okay, thank You Liliy! Have a great day.
Zaylidin  [author] 7 Jul @ 5:08am 
Technically no, but i believe it should still work with the latest patch as far as I know
Jack Greedy 7 Jul @ 3:17am 
Heyo Lilly i hope You are great, let me ask is this mod updated to last patch?
Nindrian 3 Jul @ 12:32am 
hi, the warden-at-arms lord doesn't reduce the upkeep of knights while having the "highly respected" skill. Haven't got the higher skills yet for grail knights, but all the other "core" knights still have increased upkeep. I even tried resetting his skill points and manually adding it back in to no success.
Zaylidin  [author] 12 Jun @ 10:45am 
I basically did with the second Q.