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Thank you so much, I'm glad you enjoy my work! For the Sergeant-at-Arms I wanted a Hero that was more for the roleplaying of a peasant-focused player, he isn't meant to be super strong. However, I agree that his passives could be a little better to make his intended role of a supporting character shine through!
As for the Men-at-Arms Axes versus the Hammers, the main difference is just that the Axes are considerably cheaper and available at tier 1. Cheapness is not a massively desired quality in campaign for most players, but for some it certainly is.
I have tried not to touch the Damsel and Paladin too much as i'm not as experienced with hero balance and design as I am with regular units. If you have any suggestions please let me know.
Im struggling to find a good use for the Sergeant at arms? I feel like he's pretty overshadowed by the Paladin. I first thought he was more of a support character, butn his aura doesnt improve much. Could they maybe get an upgrade to give them some kind of mutually exclusive upgraded aura that focuses either on your ranged men at arms or melee men at arms? Or maybe some kind of new guardian like aura for knight units near him? And also, maybe some kind of active ability instead of deadly onslaught? Something similar to the Cathay Lord Magistrate order abilities, but only for men at arms?
Also, with the Men at arms Axes vs the Men at Harms hammer, it feels like the hammers are a straight upgrade, or am i missing something with the axes?
Either way, love the mod! Feels very natural to the game.
They just feel very underwhelming