Victoria 3

Victoria 3

35 ratings
Balance of construction output value
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.197 MB
30 Aug, 2024 @ 7:29am
27 Jun @ 7:24am
10 Change Notes ( view )

Subscribe to download
Balance of construction output value

In 1 collection by 群星闪耀
群星闪耀的Victoria III 修改
7 items
Description
This mod alters the resource consumption and product output of all buildings in the base game, addressing the issues of production imbalance and inefficiency in many original buildings. It significantly enhances the output value of railways, art academies, military shipyards, and more, making the role of different building types in the economic system more reasonable and balanced.

The mod only adds one synthetic silk factory to facilitate the production of synthetic silk and dyes. If you wish to produce luxury goods or other by-products separately, it is recommended to use this mod in conjunction with qunxings' Factory Expansion mod.

Per capita output values for each industry after modification:
- Military Industry: 44 (Automated production methods significantly increase per capita output)
- Light Industry: 41 (Up to 48 if producing luxury goods)
- Heavy Industry: 37 (Up to 45 if producing luxury goods)
- Railways and Power Plants: 33 (Automated production methods significantly increase per capita output)
- Urban Centers: 33 (Increased service and transportation capacity output from urban centers)
- Art Academies: 38 (Significantly increased art production)
- Oil Rigs: 51 (Total oil rigs output increased to 240% of the original)
- Mines: 40 (Slight increase in total mine output)
- Logging Camps: 33 (Increased wood output and added new hardwood production levels)
- Fisheries: 31 (Produces more fish and whale oil)
- Plantations: 30 (50% increase in plantation output compared to the original)
- Farms and Ranches: 28 (60% increase in farm output compared to the original)
- Subsistence Farms: 0.76 (Population required increased by 20%, total output unchanged, resulting in a 17% decrease in per capita output)


List of compatible buildings mods
qunxings' Factory Expansion
qunxings' Factory Expansion ( only industry )
Pharmaceuticals and Hospitals
Patosav's Anime Mod
Economic and Financial Mod (E&F) - V3



My other mod:
Real England
Super power
Balance of construction output value
qunxings' Factory Expansion
More principle groups
Add infrastructure based on Country Rank
Panama-Suez Canal Company
further powerful interest groups
smaller interest groups
Pharmaceuticals and Hospitals
39 Comments
YYGZ 23 Jul @ 10:13pm 
能不能和VC一起用
Mazutaki 22 Jul @ 4:09am 
This mod touches way too much. It changes companies, power bloc principles, modifier types even technology. None of that is really relevant for building type production changes. I like the changes to the production side of buildings, the rest just makes it incompatible with a lot of other mods. And the description does not really mention all these changes.
aolee233 21 Jul @ 1:24am 
大学和政府行政机构给我干没了(
qq695519072 19 Jul @ 11:10pm 
顶楼上,我也想要这俩mod的兼容
群星闪耀  [author] 12 Jul @ 4:54am 
经测试单开未出现没有城镇中心的bug,且城镇中心会正常增长
群星闪耀  [author] 11 Jul @ 8:49am 
明天更新
Moira 11 Jul @ 12:40am 
作者大大您好,我也遇到了全国上下没有城镇中心的BUG 经排查是本MOD的问题 不知道是哪里出错了。
haimeiyusheng5 10 Jul @ 5:57am 
产能有点爆炸,所有商品都被我压到-10%了,还有一堆自给农,但实在弄不出新岗位了
群星闪耀  [author] 5 Jul @ 7:05am 
人均产值没怎么变,感觉不需要改