Victoria 3

Victoria 3

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Supply Chain Semi-Auto Builder
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31 Oct, 2024 @ 10:41am
27 Jun @ 5:49pm
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Supply Chain Semi-Auto Builder

In 2 collections by zzzwww
zw's Vic3 Mods
17 items
zw's Automated Vic3
7 items
Description
This mod can be installed mid-game.
All features can be enabled/disabled anytime and only affect player.
This is a semi-auto builder for assisting player to build efficiently. For better private constructions, I recommend using Controllable Private Construction.

Updates
28.06.2025
  • Updated for 1.9.
  • New features: "Labor Threshold" and "Flexible Resource Limit".
  • State construction efficiency is now taken into account while weighting suitable buildings.
  • Reworked most calculation processes. The new processes are more flexible and accurate.
  • Fixed a loop that prevented power plant and railway from being expanded sometimes.
  • Optimized some scripts and fixed some bugs.

Feature Summary
  • Expand the selected supply chains systematically and in the most profitable way while also taking both economy of scale and balanced development into account.

  • Auto-build new railways and power plants in suitable states gradually.

  • One-click plan a new local supply chain (build new buildings) in a suitable state.

  • Calculate the suitable construction number to avoid too short/long construction queue, so that it can react to market change faster and allows player to better manage the construction queue.

Expand Existing Buildings Of Selected Supply Chains
  • Semi-Auto Builder (SAB) can expand the existing buildings of the selected supply chains efficiently. This can be enabled for different supply chains separately.

  • It will calculate a country's Suitable Construction Number (SCN) based on construction output, government funded allocation and max weekly progress. SAB will adjust how many constructions will be added to the construction queue each time according to SCN and the current construction number, so that too short/long constructions queue can be avoided and SAB can react to market change faster.

  • It will find out all suitable buildings that meets certain conditions, then order them by Weighted Profitability (WP). WP is determined by:
    WP = Profit/Building Level * State Construction Efficiency - 1000 * Construction Status

  • Each suitable building gets a Weighted Profitability Rank (WPR) after the ordering.
    WPR = 1 means this building is the most suitable building.
    WPR = 2 means this building is the second most suitable building, and so on.

  • SAB will then select suitable buildings to expand based on WPR and SCN. This process will try to take both EoS and balanced development into account.

  • Multiple levels of the same building can be added to the queue at once. The added levels of a building are based on WP, WPR, SCN, infrastructure, etc. (image 10).

  • Production buildings are divided into different supply chains by SAB, e.g., chemicals supply chain includes buildings that produce iron, sulfur, wood, dye, paper, fertilizer and explosives.

  • The building types of a supply chain might change as technology develops.

Auto-Plan New Railways And Power Plants
  • SAB will plan and build new railways and power plants automatically and gradually in states that meet certain conditions but don't have them yet.

  • It will find out all suitable states and order them by certain criteria, then start the constructions in the most suitable states.

  • New railways and power plants can be built again every 6 months.

Expand Railways And Power Plants
  • SAB can expand railways and power plants that meet certain conditions efficiently.

  • The expanding will try to keep the local price of transportation/electricity close to but slightly higher than their base prices, or try to eliminate all infrastructure deficit and provide some surplus.

  • If no maximum expanded levels were set, the required added levels for a railway or a power plant each time will always be added to the construction queue at once.

  • The added levels will be calculated based on local production, consumption, infrastructure and current levels, which means it doesn't rely on PMs and the result will still be accurate even if the output number of railway and power plants are modified by mods.

One-Click Plan New Local Supply Chains
  • One-click plan a new local supply chain in a suitable state. SAB will try to build the most essential buildings of the supply chain that the state hasn't have yet.

  • The more populated a state is and more suitable resources it has, the more priority will be given to it.

  • If "Flexible Resource Limit" is enabled, suitable resource types aren't mandatory requirements but only increase the priority.

  • Optional: exclude states that have more than three factory types.

  • Optional: a new supply chain won't be planned if more than 30% of states already have this supply chain.

  • Support four types of important and fundamental supply chains: machines, chemicals, glass and china, electrics.

Incorporated States Only
  • If this option is selected, SAB will only build and expand buildings in incorporated states.

How to use
  1. Subscribe the mod.
  2. Use the decision "Supply Chains Management" to activate the journal entry.

Compatibility
  • No vanilla files were overwritten, so it should be compatible with most mods.
  • Only works on vanilla building types.

Localization
  • English, Chinese.
    Other languages use English text.

All My Vic3 Mods
Up-to-date mod collection: zw's Vic3 Mods
57 Comments
Villager_301 28 Jun @ 2:07am 
激活以后只要随便造一个建筑就会开始拓展链条吗
Merluca Kitsokami 28 Jun @ 1:47am 
Thank you so much for your awesome work!
zzzwww  [author] 27 Jun @ 10:25pm 
Updated for 1.9. If you encountered any problems:
1. Starting the game with only this mod and without any mods to make sure if the problems were caused by this mod.
2. Make sure the mod has been updated to the latest version. If there is no automotive industry in machine supply chain, then it means steam hasn't downloaded the latest version for you.
acemaker 26 Jun @ 11:46am 
This mod is an absolute, god-tier lifesaver. Can't believe something like this is not a part of vanilla. THANK YOU.
MK80993 26 Jun @ 8:16am 
Any idea if you can auto build trade centres with this? Could you essentially automate trade if that's possible? Also I think you need to add the new automotive factory as part of the supply chain. It works as with auto pm but not auto construct. Thanks for this amazing mod!
zzzwww  [author] 21 Jun @ 12:14pm 
This mod will be updated in a few days.
Muriago 21 Jun @ 1:07am 
Does this need update?
Jackiegummi 14 Jun @ 6:08am 
Hey man, i love your mods. I have a suggestion. What about an auto trade mod? That would be cool i guess. Combining this mod with others would be great. Love your work. Keep going.
Vantila 3 Jun @ 11:52am 
Does this have impact on performance?
Perishing 20 May @ 3:37am 
Playing as mexico and the auto builder wants to build in states with the state modifier that impairs construction efficiency but has buildings with full reserve isnt that more unoptimal compared to building in states without modifier