Crusader Kings III

Crusader Kings III

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Lifestyle Perk Rework
   
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661.591 KB
7 Apr @ 12:59pm
12 May @ 3:19am
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Lifestyle Perk Rework

In 1 collection by Nye
Genetics, Death & Difficulty - Official Collection
8 items
Description
Intended to be used as part of the modular increased difficulty experience: Genetics, Death & Difficulty

Overview
Lifestyle Perk Rework is designed to limit how proficient any individual character can become, effectively setting a ceiling potential that corresponds to their stats. Now not every character is going to be able to get the best perks every single time. This mod does not change or replace any perks and stays true to the base game vanilla style with one difference. Each perk now requires a minimum amount of the relevant skill to acquire. So now, every character cannot become a master of everything. After all, does it really make sense that a person with 5 learning could make it to the perk of "Whole of Body" or "Scholar?" I don't think so, and now they cannot.

The changes apply to the AI too.

Intention
While it might seem that maximising choice and freedom tends to lead to a richer role-playing experience (which is true in most cases), in practice the balancing of the perks tends to funnel players towards the same perks that are just outright better than others. This results in characters that feel too similar as they share almost identical skill sets across generations with very minimal variation. Hopefully, this balancing change will lead to characters feeling more unique.

Wanderer
This mod does not add any requirements to the Wandering lifestyle perks. Mostly because that lifestyle isn't tied to a specific skill like the others more expressly are. I'd happily take suggestions about this though.

Complimentary nerf
Slower Lifestyle Leveling doubles the amount of experience required to obtain a lifestyle perk.
25 Comments
Zincau 12 Jun @ 2:41pm 
Cheers!:laughing_yeti:
Nye  [author] 12 Jun @ 12:36pm 
Good suggestions, when I am back to playing/modding, I'll add that in
Zincau 11 Jun @ 6:01pm 
If you dont mind, I do suggestions for you for Wandering Tree as below;

As you noticed Journey Focus is related with Diplomacy skill. You can use +5/+9/+13/+17/+21/+25 as you did in your diplomacy tree.

The other ones (Internal Affairs and Destination focuses) related with both stewardship, martial and intruge skii.

So Internail Affair focus should be; have both Steward AND Intirgue +3/+6/+9/+12/+15/+18
Abd Destination focus should be have both Martial and Stewardship skills as +3/+6/+9/+12/+15/+18

thank you again for great mod you ve made
finallyciv 26 May @ 5:09am 
How does the AI behave when a character has reached the limit of their perks? Does it then change the tree? Is it sensible to reduce the time it takes to switch trees?
Nye  [author] 29 Apr @ 6:29am 
Any new perks won't be restricted.
GrimoireODS 29 Apr @ 6:22am 
How compatible is this with other things?
Nye  [author] 19 Apr @ 6:31am 
Yeah it works for the AI too
Fretec 19 Apr @ 6:30am 
Is AI also affected or only player?
hamletsdead 16 Apr @ 1:49am 
Muy bueno, I'm liking the changes you made in-game a lot.
Nye  [author] 14 Apr @ 3:43pm 
i could do that, or if you'd prefer i could send you the text, you could translate it and i'll put it in the mod that way