RimWorld

RimWorld

1,440 ratings
Useful Marks
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Mod, 1.5, 1.6
File Size
Posted
Updated
794.429 KB
22 Jun @ 7:56pm
3 Aug @ 6:25pm
21 Change Notes ( view )

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Useful Marks

In 1 collection by Andromeda
Andromeda's mods
13 items
Description


I present to you mod for marking pawns! With it, you can tag any pawn for your needs!
The markers are designed in a miniature style, appearing crisp and unobtrusive against the overall game background. They are simple and informative, ensuring your screen stays clean without clutter from elaborate graphics

                                

The markers can include rules for automatically assigning tags to pawns. For example, by default, melee and ranged raiders will be marked with their respective icons, allowing you to quickly gather tactical information without the hassle of trying to identify what the raider is holding or having to sift through dozens of interface tabs

                                

You will also be able to instantly see whether the raider has taken GoJuice or any other drugs

                                

There is a built-in default set of markers automatically configured to tag raiders and allies who are relatives of your colonists, display a thermometer or snowflake icon when your colonist is in unsafe temperature conditions, mark sick pawns, pawns who have taken various drugs, and much more!

All you need to do to mark a pawn is find the button within the pawn’s information panel and select the desired icon.
You’ll find color and other settings there as well (always the very last icon)





The mod also includes an option to display a text tag under name. This setting can be adjusted in the same place as the rest of the pawn’s biography.

                                

Some icons feature multiple layers, allowing you to customize and create your own unique variations!🌟✨

                                

And yes, it also displayed on colonist bar

                                

Now it works on caravan forming dialog and slave trade dialog (1.6)

                                



Mods
Combat extended - OK
RimHUD - OK
Multiplayer - OK
UI Not Included - OK
CM Color Coded Mood Bar - OK
Float Sub-Menus - OK. Recommended for search bar (only 1.5)

Existing saves
Add - OK
Remove - OK



Q: Performance?
A: I’ve made sure it’s as lightweight as possible

Q: Pixel art?
A: Pixel art offers the advantage of crispness in small icons - after all, you don’t want blurry images, do you?

Q: I want more icons!
A: I’ll add more as I can. Meanwhile, you can easily add your own icons by placing them in the mod’s Textures/Marks folder and they’ll appear in the game automatically

Q: I want more conditions for auto-assignment.
A: Feel free to suggest them in the comments! ;)

Q: How to hide title under name?
A: Select cross in colors menu

Q: What the blue-reddish icon color?
A: Adaptive color. Based on pawns name color: blue for ally, red for hostile, etc



Pawn quick info - More info!
Nice Health Tab - Visual health info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

                                
                                 Legendary Boss - Addon for HP bars

[boosty.to]
C# : Andromeda
Art : Andromeda
Popular Discussions View All (12)
31
6 Aug @ 5:21pm
PINNED: Ideas for more conditions and parameters
Agent Q
2
4 Aug @ 12:23am
Mechanoids don't get any marks assigned automatically
Seawhite
1
25 Jul @ 1:56am
Hope could set [ show icons in world] as seperate toggles for [player|enemy|guests]...
Anto:-.
330 Comments
CrazyBlot 17 hours ago 
-deleted- suggestion already in play! Not treated wounds also apply to untrated desease.
Zaljerem 21 hours ago 
Hello, could you add some null checks to UsefulMarks.MarkerConditionRelations? I have a mod, Rimsec Security, that has robot pawns that do not have relations, and it's throwing errors. I could patch it from my side, but there are likely other mods with similar pawns, and some null checking on your side would address the issue better. Thanks for your consideration.
Andromeda  [author] 23 hours ago 
@Terallis please be sure you are using latest version of both mods
Terallis 6 Aug @ 8:05pm 
Actually, just saw it should be okay with RIMHUD. So not sure why it's not appearing. Hmm...
Terallis 6 Aug @ 8:02pm 
Hmm... Does anyone else have issues with the settings button not appearing when using RIMHUD? Is the mod not compatible with that or is it just something with my load order? Can't seem to find the button no matter how much I look for it.
Andromeda  [author] 6 Aug @ 3:22pm 
@JageriuS try fiddle mod settings to minimize tps impact, it can help in heavy modpacks
JageriuS 6 Aug @ 2:07pm 
Great mod, sadly it is heavy on TPS in my heavy modded game (around 180 mods). Shame that anything regarding UI in Rimworld is that heavy on performance.
beetlecat 6 Aug @ 10:12am 
What a spectacular idea!
Uncle Jack Hughes 5 Aug @ 8:17pm 
Hi, I'm really loving the mod so far. The ability to programmatically assign the marks is extremely useful. It's not game breaking, but my marks are really low resolution. It's less an aesthetic issue, and more that I can't differentiate some of them easily. My game resolution is 2560x1440 with a UI scale of 1.5x. This may be an issue on my side, but just wanted to see if anyone else is experiencing this. Thanks again!
plet 5 Aug @ 2:02pm 
If individual copying and multi-copying via Shift+Click are available, would it be possible to add a feature to copy all items at once using Ctrl+A or a button click once simply? This would be a huge help when backing up the entire list.