RimWorld

RimWorld

938 ratings
Deep And Deeper
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Mod, 1.5, 1.6
File Size
Posted
Updated
3.605 MB
26 Jun @ 3:13pm
29 Jul @ 5:08am
11 Change Notes ( view )

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Deep And Deeper

Description
Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer?

No problems! Go low and dig deeper! Join the Deep Divers!

Don't let the promise of riches cloud your vision, and who knows what will be right behind that rock wall...
There are Riches to be found, underground! (Just don't try to build a base down there, just trust me, okay?)

Rock and Stone!



This mod allows you to dig a hole to the underground (no researches and resources required, can be found on Misc), so you will be able to dig some resources down there. Caves are unstable and can collapse one day.

The QOL and Content update!
- Caverns now are multi-leveled! Go deeper, get more resources and rewards, be ready for dangerous encounters;
- Your colonists now able to go in if there are work for them (mine and haul only) or go out if there's no work left or it's time to rest. Don't forget to activate these options on entrance and exit, if needed;
- More content with Anomaly DLC - the deeper you go, the more dangerous they are;
- Did I hear a Rock And Stone? New references to the DRG (also integrated with Stoneborn and DRG guns (Both are optional));
- Now you can't build caverns next to each other;
- Various bugfixes, balance changes and optimization.

Languages
- English (tell me if there's anything wrong, because I'm dumb)
- Russian
- Spanish (thanks Aurus)
- German (thanks Marco)

Frequently Asked Questions
Q: Can be safely added\removed mid-save?
A: Yes (if you want to remove the mod, remove the undeground maps)

Q: How the stability works?
A: It goes down over the time and with mined rock walls. Stability can be slightly improved with columns (place far away from each other for the best effect). There is a limit for a columns impact, so don't try to build a ton of them.
Stability will reach zero in approximately 12 days if you don't mine down there at all. When it reaches zero cave will start collapsing.
The lower stability the often landslides occur.

Q: How can I know about the cave's stability?
A: There are an alert that shows up when the cave's stability is lower than ~70% (it will be red, when the stability is critical).
There will be a letter about collapsing cave, so don't forget to extract your colonists

Q: Can I disable the stability / the landslides?
A: Yes, check mod settings. These systems were designed to balance the mod.

Q: Can I build a base down there?
A: Yes, but note that raiders will attack an entrance, that will cause the cave to collapse, even if the stability \ landslides are disabled.

Q: Anomaly required?
A: No.
There are special interests with this DLC and additional optional visual and sound effects, such as lightshifts, collapsing sounds and etc. (they can be disabled with mod settings)

Q: How to use it?
A: Find and place a cave entrance at Misc, build it and let your colonists dig it (they must be assigned to "Mine" work type). Join Deep Divers.

Q: How can I transfer things in/out?
A: Select entrance/exit, click "Enter cave"/"Exit cave", click "Items" tab and select items you want to transfer.

Q: We're rich!
A: We're rich!

Q: CE
A: Yes.

Planned
- Biomes! Caverns integration (maybe)

GitHub[github.com]
Popular Discussions View All (22)
11
27 Jul @ 11:47pm
Bug; Unable to place cave entrance
Destroyerbot5
4
26 Jul @ 1:50pm
Bug: Cave-in applying to surface map on all saves.
JuancaAT
3
26 Jul @ 3:54am
Bug?:The cave no longer collapses and an error is displayed.
hadeth0217
544 Comments
Snuggl 7 hours ago 
@Шашлычник ;р Understandable, thanks for the response. 💚
I really need to update at some point, aaahhh... 😩
Шашлычник ;р  [author] 7 hours ago 
@Snuggl, it use 1.5 mechanics. And I have no time to port it on 1.4
Hotshot53 8 hours ago 
Does anyone know what would happen if you built a Grav Anchor in the cavern? Would it work since both are connected to the same world tile or bug out?
Sarus 13 hours ago 
@Serfs, yep, first time using the feature of auto enter/exit, but its sadly not? working for the second floor that i found
Snuggl 13 hours ago 
Mhh... I know it's too much to ask for but if you could look into making your mod compatible with 1.4, that'd be great. Completely fine if not, i know 1.4 is very old. I'm only stuck with it because i have over 500 mods and alot of them need manual update because of new workshop items, sigh.

I tried copying the 1.5 folder and naming it 1.4 but to no avail. The texture is missing and it can't be build. Oh, well.
❄ Demi ❄ 31 Jul @ 1:52pm 
Also how to efficiently haul ressource from your base into the cave to build there ?
❄ Demi ❄ 31 Jul @ 1:50pm 
I seem to have a bug where my pawn and slaves would chain enter/leave the cave until I draft them and make them go farther away
LyraSen 31 Jul @ 6:05am 
A question more for other players than the dev, does anyone figure out a good way to mantain a mine inside the hole? I put a generator down there but it is kinda anoying to alway have to deliver fuel to it.
kazze 31 Jul @ 4:09am 
@Maal is there always a hole to go deeper? what to do if there isn't hole to go deeper?
Winterstein 31 Jul @ 12:22am 
@Шашлычник ;р I'll try to give you that tonight