Victoria 3

Victoria 3

57 ratings
War Support Rework
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6.162 MB
24 Jul @ 2:11am
3 Aug @ 8:05am
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War Support Rework

Description
A complete rework of how war support and war exhaustion are calculated.

This mod aims to fix a long-standing issue in Victoria 3: countries dropping out of wars immediately after the "short war" bonus expires. With this overhaul, wars will feel more dynamic, more decisive, and allies will become more reliable.


What This Mod Does
Reworks war exhaustion mechanics by introducing several new factors:

Losses are now calculated monthly.
In vanilla, total losses from the start of the war constantly impacted war exhaustion. In WSR, losses are assessed month by month. This means you may suffer heavy losses early on and lose support, but if you recover and reduce casualties, your war support won't keep plummeting.

War support bonuses from allies (based on rank).
Smaller countries now gain significant war support from having powerful allies - reflecting the fact that it’s essentially a major power conflict. Larger nations only gain bonuses from equal or higher-ranked allies.

War length now contributes to exhaustion exponentially
- but only if you're failing to capture war goals or enemy territory. Stalemates will grind down your support over time.

Defines Adjusted
Several game defines were modified to better fit the new system.
Notably, occupation now has a much stronger impact - it's the clearest sign that the war is going badly.

New Events
A set of 20+ custom events has been added to interact with the new war support mechanics:

- Mutiny chances at low war support
- Buffs and bonuses at high war support

All events are enabled by default and can be disabled in game rules.
The idea is that with this new balance, war support should rarely hit 0, but when it does, a country should feel significantly weaker compared to those with high support.

OPTIONAL: Flavor Events
Unlock immersive war letter events - dynamically structured messages from soldiers on the front lines.

- These letters reflect your country's war support level, mobilization options and techonlogies.
- Custom UI made by Bahmut with handwritten and standard font options.
- Frequency is tied to population literacy and adjustable via game rules
- Disabled by default. Enable it in game rules!

Gameplay Recommendation
In my experience, wars now feel longer, more serious, and more meaningful.
Because of that, I highly recommend playing with default AI aggression settings for the best balance.

Compatibility
This mod is compatible with everything that does not modify the core war exhaustion calculation.
Works perfectly with Better Politics Mod, Morgenrote and KAI

Localization
English and Russian are included by default.

Chinese translation - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3535693329
Korean translation - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3539204257

Feedback is welcome!
Let me know what you think, and feel free to suggest tweaks or report any edge cases!

Special Thanks
Huge thanks to CaesarVincens, CaelReader, 1230james, Bahmut, and everyone from the Victoria 3 Modding Discord for answering my dumb questions about scripting.
Also, special credit to Ultra Historical Warfare - whose military balance served as the foundation I built from.

40 Comments
Nosfer 😂👌🏻  [author] 21 hours ago 
@Jared thanks a lot :)
Jared 22 hours ago 
such a goated mod
Nosfer 😂👌🏻  [author] 3 Aug @ 4:57am 
"Lead and Letters" - the first major update - is out now! Check out changelog for more info!
Nosfer 😂👌🏻  [author] 2 Aug @ 6:19am 
@시아츠
added it to a description, thanks
Nosfer 😂👌🏻  [author] 2 Aug @ 6:18am 
@Excel.exe sorry, somehow missed your comment
didn't test it myself, but it should work
yg233976 2 Aug @ 6:08am 
@Theoretician thx,thats my dreamed mod,you really help me a lot
Nosfer 😂👌🏻  [author] 1 Aug @ 10:30am 
Major hotfix regarding issues with structs from other mods using CMF is out - I advice everyone to resubscribe for download
The most noticible thing is that Expanded Topbar Framework now works properly
Sunsphere11 31 Jul @ 9:21pm 
@Nosfer no, the Netherlands wanted to peace out (and were partially occupied and blockaded) but couldn't because Italy had high war enthusiasm.
Theoretician 31 Jul @ 6:45pm 
@Nosfer Great, I hope PDX agree with your suggestion! Peace/capitulation is really frustratingly implemented in V3 currently. P.S. thanks for this mod!
시아츠 31 Jul @ 6:26pm