Prison Architect

Prison Architect

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Murgh CombiPack for PA update 11
   
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15.338 MB
20 Dec, 2016 @ 11:07am
9 Jun, 2017 @ 2:34am
41 Change Notes ( view )

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Murgh CombiPack for PA update 11

Description
Tired of loading tons of mods which sometimes also collide? Try this CombiPack! It contains a huge spritesheet (with added bonus objects) to have 40+ mods as compact as possible stored in memory. It also has room icons for compatibility with the Greater Reform mod.


NOTE: This version is only compatible with Prison Architect Update 11.

COMBINATION PACK OF MY MODS:
Advanced Roads
Border Changer
Branch Library
Clearer Needs Icons (with Evacuation / Barbery)
Customizable Control Booths
Explosive SmartPhone
High Efficiency Condensing Boiler
Limo Garage
Real-time Basketball
Recycling and Garden
Road Sensors (Compact Edition)
Sauna
Small Road Gate
Solar Power (use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=853935725 for default power)
Street Lights
Tesla-Matic 2.0
Tweaked Staff Food
Vending Machines
Visitor Booths


INCLUDING OPTIMIZED 3RD PARTY MODS:
BarberShop
Better Clock
Better Pipes
Blast Door
Centered Office Chair
Chad's DrinkMod
Circuit Isolator
Deployment Lines
Devtools
Electric Radiator
Metal Detector Fix
Modern UI (with added icons)
Money Laundry
Manufactury
More Materials
No Size Requirements for Rooms
Perimeter Servo and (added) Perimeter Statuslight
Ping-Pong
Planning Tools
Pretty Garden
Prison Boxing
Roll Call
Sellable Dummy/Treestump
Turkish Drains
Zone Designator


Disable any of the above mods if you want to use this CombiPack. This mod offers better compatibility, less lag, and is more stable due to various bugfixes and code optimizations.


INCLUDING BONUS OBJECTS:
Air-Conditioner (works best on outer walls)
Basketball Basket (to store basketball after match)
Green Basketball Locker (just eyecandy)
Cigarette Machine (new undefined object in game files)
Church objects
EEG
Exit sign
Oak Officedesk
Hidden Door made in a BookShelf
Small Sink/Table/Bench/IroningBoard (fully functional)
Vending Machines for staff and prisoners
Wall Sink (usable in various cell types)
Urinal and two nicer toilets
Coloured Solitary Doors
Coloured Staff Doors with transparent windows
Various fences with pavingstone, tiles and grass
Many flowers and plants to decorate
A huge amount of floors
All campaign room items
All vehicles can be bought for eye candy
TrafficLight, MailBox, Hydrant, Bus Stop...
...and many more items, just check it out!


A demo prison with all the new goodies enabled can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822246337

A smaller demo prison with latest additions can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=916394746


NEW:
- Modern UI, but if you want you can switch back to the normal UI, old files are provided in a subfolder.
- Optimized Bureaucracy screen
- Helvetica Neue font for better reading.

- Every room with a Table requirement can now also have a Small Table and still be fully functional.

- Kitchen can have Sink or Small Sink. The Small Sink doesn't need water.
- Serving Table sprite modified, looks better when combined with walls.
- StaffMeals no longer arrive on a Truck but are teleportable.

- Barbery: besides prisoners, the Janitors can now also collect hair and Workmen can also make wigs. This makes it possible to run a prison with Barbery needs and have a small staff-only Wig Production room. You can put a WallSink in cells of prisoners who don't have access to a Barbery room.

- Blast Door: updated the sprite. Remember to place electricity and servo first before putting this door in place.

- Carpentry: a new workshop for Superior Beds production only. Has its own reform program.
- Circuit Isolator: no more attached to wall so the light sprites won't mess up.

- Chad's Drink mod: despam routine for OrangeJuicer to prevent lag; new scripted Air-Conditioner based on old CoolingUnit sprites; new scripted and improved Water Cooler and Vending Machines based on old Water Vending Machine; both Staff and Prisoners can use them to settle Food needs. Vending Machines generate $1 per item. Build a Cold Storage Room to buffer the supply chain.

- Limo Garage now has Paint Cabin room with it's own program, workmen no longer repair cars, only prisoners.

- Money laundry: better money sprites, added grants.
- Manufactury: now has despam routine in the cotton script to prevent lag.
- Ping-Pong: added correct markers, will satisfy both Prisoner and Staff needs for Recreation.

- Planning Tools: added all available rooms with new icons; research Planning Tools to enable (you need a Warden, research done in 1 minute), afterwards you can edit the savegame to disable the extra icons by setting PlanningTools to 0.000000

- Sauna Bench has become a small sauna bench.

- SmartPhone Detector now has a button to toggle Export/Deleted seized phones. Found phones are now deleted by default, unless you specify Exports as their destination.

- Tesla-Matic 2.0: added Calming effect on/off button. Drugs/Alcohol needs are settled.

Boxing:
- New reform programs for Boxing and Body Building

Cold Storage Room:
- This room can now store ingredients and staff meals as well.

Infirmary:
- Changed Medical Bed -> Superior Bed
- Changed original Medical Bed -> Medical Bed Large
- Infirmary can have Medical Bed / Medical Bed Large
- Reform will be done at Infirmaries with Medical Bed only (not on Medical Bed Large)

Shop:
- No more table required to work around a bug where shopgoods are brought to shop and storage in a loop.

Smart Phone Factory:
- The only thing smart about this workshop is probably making expensive gadgets from licence plates...

Staff Toilets:
- A new room for your staff to wee and poo.

Yoga Room:
- An alternative for the Chapel, can be indoors and outdoors and needs a Yoga Mat instead of a Prayer Mat. A Yoga Master will lead the reform (needs office).

Added cell grading for Family Cells.

New quickbuilds:
- Grade 0 to 10 cells with normal toilets and showers
- Grade 0 to 10 cells with Turkish Drain and WallSinks (these cells don't require plumbing). NOTE: when using cells without plumbing, set Regime to something else than Shower time, because prisoners will not use these items during Shower time to settle hygiene needs. But they do when you set regime to Lockup or Freetime instead of Shower.

Utilities:
- Power Switch, PipeValve and DoorTimer can be placed on walls

Snitch Sorter:
- Legendary and Lieutenants can be go to SuperMax
- Drugs/Alcohol addicted can go to MinSec

Changes to materials:
- Carpets: normal walking speed and indoors (used to be a mix),
- Tiles: fast / indoor / outdoor (used to be a mix),
- Mosaic: fast / indoor / outdoor,
- Wood: normal / indoor,
- Stone: mostly indoor / outdoor and fast except Cobble and Loose Stone,
- Deployment lines: fast / indoor / outdoor (used to be indoor only).

Changes to contraband:
- Needle -> narcotics, metal
- Booze -> narcotics, luxuries, smelly
- MobilePhone ->luxuries, metal
- Lighter -> luxuries, metal



NOTE:
If you are using another mod which is touching one of these files:
complaints.spritebank
interface.spritebank
objects.spritebank
complaints.png
objects.png
tileset.png
ui.png
then some items might show up incorrectly. If this is the case then try to reorder your modslist or disable the interfering mod.


Please don't forget to press the Like button if you like this mod.
Feel free to check out my workshop with tons of handy mods!

Non-Steam users: follow this guide to download manually.
Popular Discussions View All (1)
0
29 Jan, 2021 @ 2:38am
COMPATIBILITY
murgh
323 Comments
Squeaky Squeak 9 Aug, 2018 @ 8:25am 
i missed this mod a lot
murgh  [author] 13 Jul, 2018 @ 2:00am 
This version is very outdated and incompatible with PA Update 14. Please get the latest version of this mod, it adds a lot more!
Teirdalin 13 Jul, 2018 @ 12:58am 
With this mod you can actually live your dream of having a prison of busses.
5/5
WookZombPrincess 25 Jun, 2017 @ 10:28pm 
understandable, thank you for the info ^_^
murgh  [author] 25 Jun, 2017 @ 4:11pm 
Well, to add the objects, that would be no problem, but the walls and floors can't be added anymore. Making a separate version of this mod would require too much maintanance hassle and can introduce bugs, so I'd like to keep only one version of this mod under development. :)
WookZombPrincess 25 Jun, 2017 @ 3:53pm 
do you think you could do a version where you add the textures of this mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943387018
i love all of your mods already and having them all work together in this new combo is AMAZING! but i also really love the dark and moddern textures of the other mod, it would be heaven if the two could some how be combined. again LOVE this mod! GREAT JOB!!! please dont stop adding new things! :steamhappy:
murgh  [author] 22 Jun, 2017 @ 2:14pm 
murgh  [author] 22 Jun, 2017 @ 12:32pm 
Combipack for Update 12 will be out soon, so you guys don't have to wait too long before you can use this stuff with the fresh beta branch release.


Prepare for:

- default staff food rules again, let's see if they fixed it properly without the need of my mod.
- added wages for all new staff which require an office
- chinooks delivering prisoners and chinooks dropping emergency callout soldiers
- c.u.r.b. added
- all floors will be $5 instead of the weird prices they got now
- anti tunnel toilets


This version of the mod is now officially obsolete and will not be updated anymore, it's fate will be the same as CombiPack for update 10.... However since you have to opt-in for the beta release, this mod will stay online because many players will still need it.

Vincent_WolfGang 22 Jun, 2017 @ 6:06am 
Wow thinking of it i have been commenting since october 2016 thats a long time
Vincent_WolfGang 22 Jun, 2017 @ 6:01am 
How many times can the spritesheet be expaned? Just for my future refrence when i suggest stuff.