Garry's Mod
Nodegraph Editor
Eddlm 13 JUL 2014 a las 9:27 a. m.
You "can" edit built-in nodegraphs
Lets take gm_construct for example. Edit its nodegraph with this tool, save it, and run "ai_norebuildgraph 1" on the console. Move gm_construct.txt to the /graphs/, change its extension and reload the map. Voilá!

This method only works while ai_norebuildgraph is set to 1. Once you close Garry's Mod, ai_norebuildgraph will reset to 0 again, so it will overwrite your nodegraph when you load the map again, unless you set ai_norebuildgraph to 1 before loading the map.


I hope this is useful to you!
Última edición por Eddlm; 13 JUL 2014 a las 9:28 a. m.
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Mostrando 1-5 de 5 comentarios
Eddlm 25 JUL 2014 a las 9:47 a. m. 
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KhaomanMu 10 AGO 2014 a las 5:47 a. m. 
:csgox: ???
Tinou 21 AGO 2014 a las 11:34 a. m. 
???
Red Eclipse 31 OCT 2014 a las 9:13 a. m. 
Didn't work.
Colii 2 DIC 2014 a las 6:48 p. m. 
I BROKE GMOD AT CS_OFFICE!!! WHAT THE HELL!?
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