Garry's Mod

Garry's Mod

Nodegraph Editor
Eddlm 2014 年 7 月 13 日 上午 9:27
You "can" edit built-in nodegraphs
Lets take gm_construct for example. Edit its nodegraph with this tool, save it, and run "ai_norebuildgraph 1" on the console. Move gm_construct.txt to the /graphs/, change its extension and reload the map. Voilá!

This method only works while ai_norebuildgraph is set to 1. Once you close Garry's Mod, ai_norebuildgraph will reset to 0 again, so it will overwrite your nodegraph when you load the map again, unless you set ai_norebuildgraph to 1 before loading the map.


I hope this is useful to you!
最后由 Eddlm 编辑于; 2014 年 7 月 13 日 上午 9:28
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Eddlm 2014 年 7 月 25 日 上午 9:47 
.
KhaomanMu 2014 年 8 月 10 日 上午 5:47 
:csgox: ???
Tinou 2014 年 8 月 21 日 上午 11:34 
???
Red Eclipse 2014 年 10 月 31 日 上午 9:13 
Didn't work.
Colii 2014 年 12 月 2 日 下午 6:48 
I BROKE GMOD AT CS_OFFICE!!! WHAT THE HELL!?
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