Team Fortress 2

Team Fortress 2

The Peacekeeper
Stats
Pros:
+20% faster firing speed
+15% faster projectile speed
+33% clip size
♥♥♥♥:
-25% damage penalty
No random critical hits.
Dernière modification de Panos; 30 janv. 2014 à 13h00
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Affichage des commentaires 1 à 15 sur 39
Making this the ultimate spam weapon
☯Tofumaster☯ a écrit :
Making this the ultimate spam weapon
Damn straight.
flacko 30 janv. 2014 à 13h00 
-25% smaller clip size
-50% smaller blast radius
-5% max primary ammo
grenades explode on contact with surfaces (i'm also afraid of the number 13)
☯Tofumaster☯ a écrit :
Making this the ultimate spam weapon
it is the most op spam weapon I have ever seen its like half of what the scottish resistance is in x10
+50% Clip Size
+15% Firing Speed
+20% Projectile Speed
-20% Damage Penalty
-20% Explosion Radius
-15% Reload Speed
-25% Max Primary Ammo on Wearer
Dernière modification de <blank>; 23 aout 2014 à 8h12
hmm...

+5 hp on grenade hit
+50% clip size
25% more ammo from dispensers
Direct hit with grenade gives 10 HP instead of 5 HP
Grenades only take 1.5 seconds to explode
if you get 5hp overheal you deal 1 extra point of damage. can be stacked up.
no random critical hits
cannot be MINI-crit boosted
25% slower reload time
+3% random grenade deviation
weapon's damage decreased by 1 point each 2 hp lost
-25% firing speed
5% chance that crits do mini-crit grenade damage (only way to deal minicrits with wep)

whatcha think?

Dernière modification de licensed glue consumer; 28 aout 2014 à 10h05
Gumi 28 aout 2014 à 10h09 
NotNoobLoser (P2P) a écrit :
hmm...

+5 hp on grenade hit
+50% clip size
25% more ammo from dispensers
Direct hit with grenade gives 10 HP instead of 5 HP
Grenades only take 1.5 seconds to explode
if you get 5hp overheal you deal 1 extra point of damage. can be stacked up.
no random critical hits
cannot be MINI-crit boosted
25% slower reload time
+3% random grenade deviation
weapon's damage decreased by 1 point each 2 hp lost
-25% firing speed
5% chance that crits do mini-crit grenade damage (only way to deal minicrits with wep)

whatcha think?

Sounds good. The demo could use a weapon for survivability like the soldier has.
Non-leathal ey?
-85% damage
+175% knockback
+5% movement speed
-20% max ammo
-40% clip size
+10% reload speed
+10% faster firing speed
+15% projectile speed
No random crits
All crits are mini crits

All percentages can be tweaked if Valve decides to use this :3
Dernière modification de Litwick!; 1 nov. 2014 à 15h08
hmm...

+5 hp on grenade hit
+50% clip size
25% more ammo from dispensers
Direct hit with grenade gives 10 HP instead of 5 HP
Grenades only take 1.5 seconds to explode
if you get 5hp overheal you deal 1 extra point of damage. can be stacked up.
no random critical hits
cannot be MINI-crit boosted
25% slower reload time
+3% random grenade deviation
weapon's damage decreased by 1 point each 2 hp lost
-25% firing speed
5% chance that crits do mini-crit grenade damage (only way to deal minicrits with wep)

whatcha think?

Sounds great. Good balance.
+Can gas enemies (15-20 hp per second)
+50% larger magazine size
+When grenades shatter, releases gas (Spreads about 5-7 meters)
+25% larger ammo reserves

-90% Damage penalty
-Grenades shatter after 1 bounce on any surface, including players
-No random critical hits
-Cannot be crit-boosted

=Gas effect slightly blurs vision or makes lighting much brighter, slows down players.

These stats are meant to make it into a crowd-control weapon, it can make enemies panic and drive them out of their spot to avoid damage.
Catcommando_ a écrit :
Non-leathal ey?
-85% damage
+175% knockback
+5% movement speed
-20% max ammo
-40% clip size
+10% reload speed
+10% faster firing speed
+15% projectile speed
No random crits
All crits are mini crits

All percentages can be tweaked if Valve decides to use this :3

This can be useful to push back the enemy team, especially in those tight situations
A projectile version of the airblast c:
-Grenades Split in Two on impact with anything includes players
-+25 Damage
-Slower Reload Speed
-Slower projectile speed
☯Tofumaster☯ a écrit :
Making this the ultimate spam weapon
I would love this to be able to just put out a ton more spam with my pill launcher, which I already do
Remember not too many stats. Keep it simple. Like what this guy said:

大囗 a écrit :
+Can gas enemies (15-20 hp per second)
+50% larger magazine size
+When grenades shatter, releases gas (Spreads about 5-7 meters)
+25% larger ammo reserves

-90% Damage penalty
-Grenades shatter after 1 bounce on any surface, including players
-No random critical hits
-Cannot be crit-boosted

=Gas effect slightly blurs vision or makes lighting much brighter, slows down players.

These stats are meant to make it into a crowd-control weapon, it can make enemies panic and drive them out of their spot to avoid damage.

But something like


Charged Shot releases gas. (Does damage like bleed)
Has 6 shots
Heals if a Target is in the gas (50% of the damage done is returned back as health) (Only in gas attacks)

-25% Damage
-10% Explosive radius


It would be well a crowd control weapon something mainly for defence.
This would be a defencsive weapon for sure.
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