Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
-50% smaller blast radius
-5% max primary ammo
grenades explode on contact with surfaces (i'm also afraid of the number 13)
+15% Firing Speed
+20% Projectile Speed
-20% Damage Penalty
-20% Explosion Radius
-15% Reload Speed
-25% Max Primary Ammo on Wearer
+5 hp on grenade hit
+50% clip size
25% more ammo from dispensers
Direct hit with grenade gives 10 HP instead of 5 HP
Grenades only take 1.5 seconds to explode
if you get 5hp overheal you deal 1 extra point of damage. can be stacked up.
no random critical hits
cannot be MINI-crit boosted
25% slower reload time
+3% random grenade deviation
weapon's damage decreased by 1 point each 2 hp lost
-25% firing speed
5% chance that crits do mini-crit grenade damage (only way to deal minicrits with wep)
whatcha think?
Sounds good. The demo could use a weapon for survivability like the soldier has.
-85% damage
+175% knockback
+5% movement speed
-20% max ammo
-40% clip size
+10% reload speed
+10% faster firing speed
+15% projectile speed
No random crits
All crits are mini crits
All percentages can be tweaked if Valve decides to use this :3
Sounds great. Good balance.
+50% larger magazine size
+When grenades shatter, releases gas (Spreads about 5-7 meters)
+25% larger ammo reserves
-90% Damage penalty
-Grenades shatter after 1 bounce on any surface, including players
-No random critical hits
-Cannot be crit-boosted
=Gas effect slightly blurs vision or makes lighting much brighter, slows down players.
These stats are meant to make it into a crowd-control weapon, it can make enemies panic and drive them out of their spot to avoid damage.
This can be useful to push back the enemy team, especially in those tight situations
-+25 Damage
-Slower Reload Speed
-Slower projectile speed
But something like
Charged Shot releases gas. (Does damage like bleed)
Has 6 shots
Heals if a Target is in the gas (50% of the damage done is returned back as health) (Only in gas attacks)
-25% Damage
-10% Explosive radius
It would be well a crowd control weapon something mainly for defence.
This would be a defencsive weapon for sure.