Team Fortress 2

Team Fortress 2

The Peacekeeper
Panos 29. nov. 2013 kl. 13.58
Stats
Pros:
+20% faster firing speed
+15% faster projectile speed
+33% clip size
Cons:
-25% damage penalty
No random critical hits.
Sist redigert av Panos; 30. jan. 2014 kl. 13.00
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☯Tofumaster☯ 5. des. 2013 kl. 12.44 
Making this the ultimate spam weapon
Panos 6. des. 2013 kl. 4.23 
Opprinnelig skrevet av ☯Tofumaster☯:
Making this the ultimate spam weapon
Damn straight.
flacko 30. jan. 2014 kl. 13.00 
-25% smaller clip size
-50% smaller blast radius
-5% max primary ammo
grenades explode on contact with surfaces (i'm also afraid of the number 13)
davey bones 26. mars 2014 kl. 8.47 
Opprinnelig skrevet av ☯Tofumaster☯:
Making this the ultimate spam weapon
it is the most op spam weapon I have ever seen its like half of what the scottish resistance is in x10
<blank> 23. aug. 2014 kl. 8.11 
+50% Clip Size
+15% Firing Speed
+20% Projectile Speed
-20% Damage Penalty
-20% Explosion Radius
-15% Reload Speed
-25% Max Primary Ammo on Wearer
Sist redigert av <blank>; 23. aug. 2014 kl. 8.12
hmm...

+5 hp on grenade hit
+50% clip size
25% more ammo from dispensers
Direct hit with grenade gives 10 HP instead of 5 HP
Grenades only take 1.5 seconds to explode
if you get 5hp overheal you deal 1 extra point of damage. can be stacked up.
no random critical hits
cannot be MINI-crit boosted
25% slower reload time
+3% random grenade deviation
weapon's damage decreased by 1 point each 2 hp lost
-25% firing speed
5% chance that crits do mini-crit grenade damage (only way to deal minicrits with wep)

whatcha think?

Sist redigert av licensed glue consumer; 28. aug. 2014 kl. 10.05
Gumi 28. aug. 2014 kl. 10.09 
Opprinnelig skrevet av NotNoobLoser (P2P):
hmm...

+5 hp on grenade hit
+50% clip size
25% more ammo from dispensers
Direct hit with grenade gives 10 HP instead of 5 HP
Grenades only take 1.5 seconds to explode
if you get 5hp overheal you deal 1 extra point of damage. can be stacked up.
no random critical hits
cannot be MINI-crit boosted
25% slower reload time
+3% random grenade deviation
weapon's damage decreased by 1 point each 2 hp lost
-25% firing speed
5% chance that crits do mini-crit grenade damage (only way to deal minicrits with wep)

whatcha think?

Sounds good. The demo could use a weapon for survivability like the soldier has.
Litwick! 11. sep. 2014 kl. 18.53 
Non-leathal ey?
-85% damage
+175% knockback
+5% movement speed
-20% max ammo
-40% clip size
+10% reload speed
+10% faster firing speed
+15% projectile speed
No random crits
All crits are mini crits

All percentages can be tweaked if Valve decides to use this :3
Sist redigert av Litwick!; 1. nov. 2014 kl. 15.08
Xelatross 19. nov. 2014 kl. 13.59 
Opprinnelig skrevet av ⓝotⓝoobLoser NotFound Slag:
hmm...

+5 hp on grenade hit
+50% clip size
25% more ammo from dispensers
Direct hit with grenade gives 10 HP instead of 5 HP
Grenades only take 1.5 seconds to explode
if you get 5hp overheal you deal 1 extra point of damage. can be stacked up.
no random critical hits
cannot be MINI-crit boosted
25% slower reload time
+3% random grenade deviation
weapon's damage decreased by 1 point each 2 hp lost
-25% firing speed
5% chance that crits do mini-crit grenade damage (only way to deal minicrits with wep)

whatcha think?

Sounds great. Good balance.
+Can gas enemies (15-20 hp per second)
+50% larger magazine size
+When grenades shatter, releases gas (Spreads about 5-7 meters)
+25% larger ammo reserves

-90% Damage penalty
-Grenades shatter after 1 bounce on any surface, including players
-No random critical hits
-Cannot be crit-boosted

=Gas effect slightly blurs vision or makes lighting much brighter, slows down players.

These stats are meant to make it into a crowd-control weapon, it can make enemies panic and drive them out of their spot to avoid damage.
Opprinnelig skrevet av Catcommando_:
Non-leathal ey?
-85% damage
+175% knockback
+5% movement speed
-20% max ammo
-40% clip size
+10% reload speed
+10% faster firing speed
+15% projectile speed
No random crits
All crits are mini crits

All percentages can be tweaked if Valve decides to use this :3

This can be useful to push back the enemy team, especially in those tight situations
Litwick! 9. mars 2015 kl. 12.58 
A projectile version of the airblast c:
eiddaL 14. mars 2015 kl. 16.49 
-Grenades Split in Two on impact with anything includes players
-+25 Damage
-Slower Reload Speed
-Slower projectile speed
Mr. Soupninja 19. apr. 2015 kl. 19.01 
Opprinnelig skrevet av ☯Tofumaster☯:
Making this the ultimate spam weapon
I would love this to be able to just put out a ton more spam with my pill launcher, which I already do
geck 20. apr. 2015 kl. 4.55 
Remember not too many stats. Keep it simple. Like what this guy said:

Opprinnelig skrevet av 大囗:
+Can gas enemies (15-20 hp per second)
+50% larger magazine size
+When grenades shatter, releases gas (Spreads about 5-7 meters)
+25% larger ammo reserves

-90% Damage penalty
-Grenades shatter after 1 bounce on any surface, including players
-No random critical hits
-Cannot be crit-boosted

=Gas effect slightly blurs vision or makes lighting much brighter, slows down players.

These stats are meant to make it into a crowd-control weapon, it can make enemies panic and drive them out of their spot to avoid damage.

But something like


Charged Shot releases gas. (Does damage like bleed)
Has 6 shots
Heals if a Target is in the gas (50% of the damage done is returned back as health) (Only in gas attacks)

-25% Damage
-10% Explosive radius


It would be well a crowd control weapon something mainly for defence.
This would be a defencsive weapon for sure.
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