Garry's Mod

Garry's Mod

rp_c24_v1
Add AI nodes for SNPC Battles?
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Showing 1-15 of 36 comments
pancho villa 19 Aug, 2017 @ 11:28pm 
+1
Watermelon 19 Aug, 2017 @ 11:49pm 
Agreed
Halloween 1977 20 Aug, 2017 @ 12:09am 
I've said this on another map by Atle: this is a roleplay map designed for players on servers running a Clockwork schema, in no way does this map require a navmesh to do that job. Taking the time to make a detailed and functional navmesh for a map this size even automatically will take a lot of time and is completely unnecessary.
trains 20 Aug, 2017 @ 12:47am 
He's worked on this for 9 months for a roleplay server.
He really doesn't need to add nodes.
I don't care. I want to mess around in it. Clockwork is one of the most boring gamemodes i've ever played anyway. It's not even roleplay. (You can't counter-argue this because i could easily back up my statement.)
Last edited by ♬♫~Joe Blaze~♫♬; 20 Aug, 2017 @ 1:10am
tapir 20 Aug, 2017 @ 1:54am 
Originally posted by ♫Joe (USA)♫:
I don't care. I want to mess around in it. Clockwork is one of the most boring gamemodes i've ever played anyway. It's not even roleplay. (You can't counter-argue this because i could easily back up my statement.)
You do understand this was LITERALLY made for Clockwork, right?
trains 20 Aug, 2017 @ 2:17am 
Originally posted by ♫Joe (USA)♫:
I don't care. I want to mess around in it. Clockwork is one of the most boring gamemodes i've ever played anyway. It's not even roleplay. (You can't counter-argue this because i could easily back up my statement.)
Well sorry but this wasn't made with messing around in mind lmao

Do it yourself if you're that bothered
Cookie! 20 Aug, 2017 @ 2:39am 
x1 nebulous
AmBush 20 Aug, 2017 @ 2:41am 
There are some addons that allow you to create nodegraph / navmesh files for compiled maps. Go ahead. Make it yourself.
Last edited by AmBush; 20 Aug, 2017 @ 2:43am
I was about to say. Don't give me that "Make it yourself" crap. I don't even know how to do that. And that's not really my kind of thing either. That's like asking a guy who's been an isolated farmer all his life to go work for NASA. (Just an example.)
Halloween 1977 20 Aug, 2017 @ 3:50am 
You can easily go into the console, type nav_generate and, provided you have a NASA spec computer, wait overnight and with luck when you wake up in the morning you'll have a brand new navmesh. Then type nav_save so you dont lose it and look like a moron in the process and you've now got a permanant saved .nav file for the map. Otherwise use nav_edit 1.

Hell if you wanted you could even just use this, it's not that difficult to use. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=527885257
Originally posted by homosexuality:
You can easily go into the console, type nav_generate and, provided you have a NASA spec computer, wait overnight and with luck when you wake up in the morning you'll have a brand new navmesh. Then type nav_save so you dont lose it and look like a moron in the process and you've now got a permanant saved .nav file for the map. Otherwise use nav_edit 1.

Hell if you wanted you could even just use this, it's not that difficult to use. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=527885257

It's not just navmesh that i want to even edit. It's AI nodes. It's not nextbots i'm concerned about. It's SNPC's and NPC's. And again. Not very helpful.
Last edited by ♬♫~Joe Blaze~♫♬; 20 Aug, 2017 @ 4:04am
Ronald 20 Aug, 2017 @ 4:43am 
It has AI nodes.
Originally posted by Ronald:
It has AI nodes.

Amazing then.
AmBush 20 Aug, 2017 @ 5:48am 
....But no navmesh. :P

And the nodegraph is mostly broken.

But again, who cares about navigation? Focus on the roleplay itself!
Last edited by AmBush; 20 Aug, 2017 @ 12:18pm
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