Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668808266
Looks like I'm starting over, and removing AU. As nice as it is to have the variation in aliens and their abilities/stats, this is breaking any game where I make my own named Mass Effect characters. Perhaps worth looking into?
Open XComExtraSpecies.ini with any text editor (I use Notepad++), and edit this line:
Insert any number you like (I changed it to 50, just to be on the safe side), then there will be ample alien recruits available. With enough of them, it shouldn't matter if the clone problem occurs again, as there will be plenty to choose from.