Space Engineers

Space Engineers

Space Rocket League (obsolete)
FabianMojo  [developer] 2 Sep, 2017 @ 8:36am
Improvements and suggestions
Please post any suggestions here
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Showing 1-4 of 4 comments
Wanderer_308 2 Sep, 2017 @ 9:36am 
Cars surprisingly reliable considered it doesn't use any scripts. Ramps though need improvements. First, needs more angle, because ball frequently stuck at gates. Second, i ended up ramp risen while ball out of gates, and vice versa, i suppose you use sensor with rotor->reverse command, but apparently it's not reliable. Suggest use script which will unambiguously rotor rotation direction.
FabianMojo  [developer] 2 Sep, 2017 @ 10:29am 
Yes your right. I'm going to try to improve the ramps. Do you have a certain script in mind? More angle will lead to the ball getting stuck between the ramp and the top of the gate but maybe rising the rotor with a piston when folding up will take care of the problem. Thanks for your feedback!
Wanderer_308 2 Sep, 2017 @ 12:44pm 
Script will be very easy, something like:
IMyMotorAdvancedStator rotor;
public Program()
{
rotor = GridTerminalSystem.GetBlockWithName("Rotor name") as IMyMotorAdvancedStator;
}

public void Main(string args)
{
if(args == "clockwise")
rotor.Velocity = MathHelper.TwoPi;
else if(args == "counterclockwise")
rotor.Velocity = -MathHelper.TwoPi;
}
FabianMojo  [developer] 4 Sep, 2017 @ 4:18am 
Thanks
I think it works now even without the script (by using the on & off command instead of the reverse command). SO the ramps shouldnt get stuck in the risen position. The ball will stay at the gates sometimes but I think thats okay because it is not very hard to get it out. But we'll see.
Feel free to post any other issues you might encounter
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