Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only other thing you need to know is how to apply it, you can look up its coded name in the XComClassData.ini file in the config folder of the authors mod. Just search for the coded name and it will show you how it is applied. For example Seek and Destroy is like this:
(AbilityName="SeekandDestroyRS", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
but something like Lightning Reflexes is like this:
(AbilityName="LightningReflexes", ApplyToWeaponSlot=eInvSlot_Unknown)
Thank you)