Total War: WARHAMMER

Total War: WARHAMMER

GOW Ultimate Edition - Campaign Overhaul
shaky_rivers  [developer] 14 Oct, 2017 @ 12:46am
Q&A
Q. Why have you added new units?
A. Because several factions start with the new units e.g Wolf-Kin of Ulric have Knights of the White wolfs and the Mercenary Armies just wouldn’t work without their unique units.

Q. Why do some lords have a custom looks but not all of them?
A. I can only use assets in game in most cases the default option is the best E.g Kurt Helborg looks like the default more than the other assets. Also using custom assets cause’s problems like a few portraits will either be blank or show Karl Franz and the way Empire Generals are set up makes it hard to make them unique (Eric Ragnar was using a Norsca asset but then a lot of the different general did too due to him not being a unique agent). So I’ve added some for flavour but kept most default.

Q. Could you add X, Y & Z into the mod
A. If it’s a good idea and other people are asking for it possibly given I have the time.

Q. I don’t like a part X, Y, Z of the mod
A. I won’t make loads of different variations, I have made this mod for myself so stuff like get rid of Blood Keep or Morgheim isn’t going to happen.

Q. It doesn’t change anything just the text
A. Please check the compatibility section, sounds like you have a mod that is editing the Start-Pos file

Q. Why are you missing feature X, Y & Z
A. I only do this in my spare time and I’m really busy, so I just don’t have the time to add every single feature we want so I just try to add the main ones. Trust me I would love to add so much more but I’d need help.