Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Dawn of War 3 - Revolution (0.70)
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Salvasc  [개발자] 2018년 1월 2일 오전 8시 35분
What do you like and do not like about this mod?
What do you like and do not like about this mod?

I am very interested in knowing your opinion in order to be able to improve the gameplay and the game experience.
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Ultramarines 2018년 1월 27일 오전 1시 10분 
like : more Elite making
dislike : -
TheWise 2018년 1월 31일 오전 10시 39분 
What I like is these all upgrades for Tacticals. And, as a modder myself, have a question - how did you manage to do it with impossibility to clone with renaming (it's possible, but makes your custom game crash on start)?
Salvasc  [개발자] 2018년 1월 31일 오후 1시 44분 
TheWise 님이 먼저 게시:
What I like is these all upgrades for Tacticals. And, as a modder myself, have a question - how did you manage to do it with impossibility to clone with renaming (it's possible, but makes your custom game crash on start)?

You can not clone attributes changing their names, as indeed the game breaks. if you want to create new units or new skills you must use any attribute that is not in use (the vast majority of the attributes of the campaign) and change attributes.
TheWise 2018년 2월 1일 오전 7시 26분 
Salvasc 님이 먼저 게시:
TheWise 님이 먼저 게시:
What I like is these all upgrades for Tacticals. And, as a modder myself, have a question - how did you manage to do it with impossibility to clone with renaming (it's possible, but makes your custom game crash on start)?

You can not clone attributes changing their names, as indeed the game breaks. if you want to create new units or new skills you must use any attribute that is not in use (the vast majority of the attributes of the campaign) and change attributes.
You mean, that campaign attributes (in this case upgrades) are clonable with renaming? And if so ..... lascannon and HB upgrades should be (at least I assume so) upgrades involving the replacement of one tactical_marine model in the squad with respective_devastator_marine one, shouldn't they?
TheWise 님이 마지막으로 수정; 2018년 2월 1일 오전 7시 41분
Salvasc  [개발자] 2018년 2월 1일 오전 11시 52분 
TheWise 님이 먼저 게시:
Salvasc 님이 먼저 게시:

You can not clone attributes changing their names, as indeed the game breaks. if you want to create new units or new skills you must use any attribute that is not in use (the vast majority of the attributes of the campaign) and change attributes.
You mean, that campaign attributes (in this case upgrades) are clonable with renaming? And if so ..... lascannon and HB upgrades should be (at least I assume so) upgrades involving the replacement of one tactical_marine model in the squad with respective_devastator_marine one, shouldn't they?

Not a replacement of a model, but an update or investigation similar to that used with plasma guns.
TheWise 2018년 2월 1일 오후 12시 21분 
Salvasc 님이 먼저 게시:
TheWise 님이 먼저 게시:
You mean, that campaign attributes (in this case upgrades) are clonable with renaming? And if so ..... lascannon and HB upgrades should be (at least I assume so) upgrades involving the replacement of one tactical_marine model in the squad with respective_devastator_marine one, shouldn't they?

Not a replacement of a model, but an update or investigation similar to that used with plasma guns.
I.e. tacticals have all proper animations? Or animations can be copy-pasted from respective devastators?
Salvasc  [개발자] 2018년 2월 1일 오후 12시 31분 
TheWise 님이 먼저 게시:
Salvasc 님이 먼저 게시:

Not a replacement of a model, but an update or investigation similar to that used with plasma guns.
I.e. tacticals have all proper animations? Or animations can be copy-pasted from respective devastators?

You can change any attribute of the squads or the instances, so if you want to modify the animations of a unit you can do it perfectly or its main and secondary weapons, or its armor model or the way it is reinforced ... You can Do practically everything you want with certain exceptions and limitations of the tool. Another thing is to know how to do it, since unfortunately 99% of what I know how to do it I have learned it alone, based on errors and investing many hours, since unfortunately there are no tutorials on this tool.
TheWise 2018년 2월 9일 오전 8시 01분 
Salvasc 님이 먼저 게시:
TheWise 님이 먼저 게시:
I.e. tacticals have all proper animations? Or animations can be copy-pasted from respective devastators?

You can change any attribute of the squads or the instances, so if you want to modify the animations of a unit you can do it perfectly or its main and secondary weapons, or its armor model or the way it is reinforced ... You can Do practically everything you want with certain exceptions and limitations of the tool. Another thing is to know how to do it, since unfortunately 99% of what I know how to do it I have learned it alone, based on errors and investing many hours, since unfortunately there are no tutorials on this tool.

In other words - you spent too much time mastering it to share with anyone just so? It's understandable. Still, I'm humbly asking you to teach me, how to make heavy weapons upgrades for TSM (and, maybe ML and HB for Scouts). To be clear - changing all weapons in the squad (like it's done with plasmaguns) is not what I'd like to do (I've got Devastators with 4 heavy weapons in my mod), but something similar to flamer or ML upgrade. I managed to add these upgrades as such, but - still cannot understand, how to add respective animations for them.
Arendelft 2018년 2월 19일 오후 6시 02분 
So far I'm loving this Mod more than any other I've found and it genuinely makes DOW III suddenly fun to play, but one thing the game talks about is taking away those 3 dumb strategems or whatever that you get to pick out and making them upgrades that you can buy and thus far for Space Marines at least I have yet to see that as an option and in fact when it comes to upgrading your units from the buildings (like the Armory) there are now less options for upgrades rather than more so I was wondering what happened with that.
Salvasc  [개발자] 2018년 2월 20일 오전 7시 23분 
I have reduced the updates in the space marines, but in return I have offered a new way of updating weapons that is linked to the technological level. For example, flamethrowers have been modified to be an economic and area weapon, grenades are offered to all squads, plasma is more damaging and without overheating, heavy bolters do not need assembly / disassembly time and missile launchers are expensive but very effective.

They are the only race that can adapt to any strategy and in any situation, in a very simple way.

Their pro is that they are strong, versatile and in long runs they are devastating and their counterpart is that they are the most expensive breed and the one that is hardest to maintain at the beginning.
Salvasc  [개발자] 2018년 2월 20일 오전 7시 27분 
Arendelft 님이 먼저 게시:
So far I'm loving this Mod more than any other I've found and it genuinely makes DOW III suddenly fun to play, but one thing the game talks about is taking away those 3 dumb strategems or whatever that you get to pick out and making them upgrades that you can buy and thus far for Space Marines at least I have yet to see that as an option and in fact when it comes to upgrading your units from the buildings (like the Armory) there are now less options for upgrades rather than more so I was wondering what happened with that.

Thanks for your comment and I'm very happy that you like the mod.
PinkyPunisher 2018년 3월 28일 오전 6시 23분 
I want you to add Thunderhawk as a unit, load up the troops and move them somewhere else.
Insidious Burger 2018년 4월 7일 오전 9시 03분 
Ive yet to see Plasma devastators from any mod, i kinda want to see them again cause they look epic
Mavrik347 2024년 4월 4일 오후 3시 19분 
This mod's brilliant, love the Whirlwind move ability. Is this mod still going?
It'd be a massive change if it's not. It's revived the game for me.
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