Space Engineers

Space Engineers

Deuterium Fusion Reactors
Fat7i Bonané 2020년 5월 20일 오전 10시 44분
How to get it to work with MMaster's LCD script
Hi Engineers,

So I'm trying to include my fusion reactor in my lcd with the popular script by mmaster but I can't seem to get it to show. For those of you familiar with the script and this mod, this is what I typed, per the mod's description :

InvListS {T:Fusion Reactor} +DeuteriumContainer:1000

Did I get something wrong here?

Thanks !
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nukeguard  [개발자] 2020년 5월 21일 오전 9시 56분 
SubtypeId="DeuteriumContainer"
nukeguard  [개발자] 2020년 5월 21일 오전 9시 57분 
<Id>
<TypeId>Ingot</TypeId>
<SubtypeId>DeuteriumContainer</SubtypeId>
</Id>
nukeguard  [개발자] 2020년 5월 21일 오전 9시 57분 
<Id>
<TypeId>Ore</TypeId>
<SubtypeId>Deuterium</SubtypeId>
</Id>
Fat7i Bonané 2020년 5월 21일 오후 12시 09분 
Unfortunately I also tried adding the type too like so, since the script permits it :

InvList {TG:My Container} +ingot/deuteriumcontainer:1000

But it didn't work. I'll try againt to double check any typo I may have made.

And thanks for all the help.
Fat7i Bonané 님이 마지막으로 수정; 2020년 5월 21일 오후 5시 01분
Fat7i Bonané 2020년 5월 22일 오전 11시 42분 
Alright here's the explanation (shout out to Kham on MMaster's Auto LCD, he helped me a lot).

So the thing is any modded item that's not registered inside the script won't show if there's no specimen of it in the cargo. As long as there's one item of it in the circuit a line will appear on the LCDs. There's a smallish tweak to the script to make the items show even when there's zero of them.
XRCInfiniteXero 2020년 9월 2일 오전 5시 34분 
@Moss

Kindly, share that tweak, for future reference.
Fat7i Bonané 2020년 9월 2일 오전 11시 40분 
Huh.. I don't remember what it was. Let me think on it and I'll get back to you.
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