Space Engineers

Space Engineers

Deuterium Fusion Reactors
Fat7i Bonané 20 mai. 2020 às 10:44
How to get it to work with MMaster's LCD script
Hi Engineers,

So I'm trying to include my fusion reactor in my lcd with the popular script by mmaster but I can't seem to get it to show. For those of you familiar with the script and this mod, this is what I typed, per the mod's description :

InvListS {T:Fusion Reactor} +DeuteriumContainer:1000

Did I get something wrong here?

Thanks !
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nukeguard  [developer] 21 mai. 2020 às 9:56 
SubtypeId="DeuteriumContainer"
nukeguard  [developer] 21 mai. 2020 às 9:57 
<Id>
<TypeId>Ingot</TypeId>
<SubtypeId>DeuteriumContainer</SubtypeId>
</Id>
nukeguard  [developer] 21 mai. 2020 às 9:57 
<Id>
<TypeId>Ore</TypeId>
<SubtypeId>Deuterium</SubtypeId>
</Id>
Fat7i Bonané 21 mai. 2020 às 12:09 
Unfortunately I also tried adding the type too like so, since the script permits it :

InvList {TG:My Container} +ingot/deuteriumcontainer:1000

But it didn't work. I'll try againt to double check any typo I may have made.

And thanks for all the help.
Última alteração por Fat7i Bonané; 21 mai. 2020 às 17:01
Fat7i Bonané 22 mai. 2020 às 11:42 
Alright here's the explanation (shout out to Kham on MMaster's Auto LCD, he helped me a lot).

So the thing is any modded item that's not registered inside the script won't show if there's no specimen of it in the cargo. As long as there's one item of it in the circuit a line will appear on the LCDs. There's a smallish tweak to the script to make the items show even when there's zero of them.
XRCInfiniteXero 2 set. 2020 às 5:34 
@Moss

Kindly, share that tweak, for future reference.
Fat7i Bonané 2 set. 2020 às 11:40 
Huh.. I don't remember what it was. Let me think on it and I'll get back to you.
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