Space Engineers

Space Engineers

Deuterium Fusion Reactors
Fat7i Bonané 20 MAY 2020 a las 10:44 a. m.
How to get it to work with MMaster's LCD script
Hi Engineers,

So I'm trying to include my fusion reactor in my lcd with the popular script by mmaster but I can't seem to get it to show. For those of you familiar with the script and this mod, this is what I typed, per the mod's description :

InvListS {T:Fusion Reactor} +DeuteriumContainer:1000

Did I get something wrong here?

Thanks !
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nukeguard  [desarrollador] 21 MAY 2020 a las 9:56 a. m. 
SubtypeId="DeuteriumContainer"
nukeguard  [desarrollador] 21 MAY 2020 a las 9:57 a. m. 
<Id>
<TypeId>Ingot</TypeId>
<SubtypeId>DeuteriumContainer</SubtypeId>
</Id>
nukeguard  [desarrollador] 21 MAY 2020 a las 9:57 a. m. 
<Id>
<TypeId>Ore</TypeId>
<SubtypeId>Deuterium</SubtypeId>
</Id>
Fat7i Bonané 21 MAY 2020 a las 12:09 p. m. 
Unfortunately I also tried adding the type too like so, since the script permits it :

InvList {TG:My Container} +ingot/deuteriumcontainer:1000

But it didn't work. I'll try againt to double check any typo I may have made.

And thanks for all the help.
Última edición por Fat7i Bonané; 21 MAY 2020 a las 5:01 p. m.
Fat7i Bonané 22 MAY 2020 a las 11:42 a. m. 
Alright here's the explanation (shout out to Kham on MMaster's Auto LCD, he helped me a lot).

So the thing is any modded item that's not registered inside the script won't show if there's no specimen of it in the cargo. As long as there's one item of it in the circuit a line will appear on the LCDs. There's a smallish tweak to the script to make the items show even when there's zero of them.
XRCInfiniteXero 2 SEP 2020 a las 5:34 a. m. 
@Moss

Kindly, share that tweak, for future reference.
Fat7i Bonané 2 SEP 2020 a las 11:40 a. m. 
Huh.. I don't remember what it was. Let me think on it and I'll get back to you.
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