Garry's Mod

Garry's Mod

Chat Bubbles
SetAngles() after the recent update
Howdy, it seems that the new Garry's Mod update made it so the angles have to be normalised before being passed to the Entity:SetAngles() function. I believe it can be done simply by passing the output of the UnPredictedCurTime() to the math.NormalizeAngle( ) and finally to the Entity:SetAngles().