Counter-Strike 2

Counter-Strike 2

Gubbio
FingerQuick 29 Jan, 2018 @ 6:31pm
Criticisms of the Gubbio map
Should make the skybox higher to allow more interesting smokes/molotov throws. I was trying to mess around with them last night and noticed the skybox is very close to the height of the buildings leaving very minimal space to toss grenades.

Another thing would be to make the alleyways a bit larger since the tightness creates a very claustrophobic feel.

Bombsites could also be a bit larger since they feel very tight and small.

I could also argue that theres too many alleyways and some of them should be removed but maybe thats what makes this map feel different from other maps. This point is probably the least important criticism of mine.

Glad to have played your map
Last edited by FingerQuick; 29 Jan, 2018 @ 6:31pm
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Showing 1-5 of 5 comments
FingerQuick 30 Jan, 2018 @ 5:13am 
Possible idea to change alleyways? Add a mid connector and remove the CT side connector

https://i.gyazo.com/0e8868a06adfaa2f4a5550f2232baf64.png
Last edited by FingerQuick; 30 Jan, 2018 @ 5:15am
matt 30 Jan, 2018 @ 4:52pm 
I'll admit I haven't gone in game, but I feel this map would benefit from some sort of mid. It seems like there are only a handful of routes to each site which would really prevent large-scale hits and rotations.
Ivan vincevich 31 Jan, 2018 @ 8:14am 
in my opinion the map needs two or a large square
Last edited by Ivan vincevich; 31 Jan, 2018 @ 10:24am
Miłoszekkk 31 Jan, 2018 @ 10:16am 
xD
duffne 3 Feb, 2018 @ 7:35pm 
i've played this map today, 1v1 w/ my friend, and I would add that there are too many angles that you need to check, especially on the bomb sites, where you can easily lose 5/10 seconds just checking all of them. (or maybe im doing something wrong idk) love the map tho.
Last edited by duffne; 3 Feb, 2018 @ 7:35pm
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