Garry's Mod

Garry's Mod

gm_balkans
cane 27 May, 2019 @ 7:34am
WHY IS IT SO LAGGY
every time i do anything it laggs
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Showing 1-11 of 11 comments
cane 27 May, 2019 @ 7:35am 
ive been having this for a while its just so laggy and idk why i can play other maps but not this one
Solav 20 Jul, 2019 @ 11:10pm 
true
connibun 19 Oct, 2019 @ 5:03pm 
This is a very large and detailed map, so it's most likely because your computer can't handle it or you have a lot of addons.
BIG GUY 24 Jun, 2020 @ 9:34pm 
My computer is beefy and it cannot run it, even without addons.
Mr.Foogle 8 Nov, 2020 @ 7:08pm 
its probably the destructible tower and bridges
IzzyM 12 Dec, 2020 @ 11:47pm 
it's probally 32-bit gmod? I was 32bit, but when i go to 64-bit i have 57 FPS. Go on chromium branch. There is a 64-bit.
Goyslop Machine 19 Dec, 2020 @ 4:04pm 
Simple. you guys have ♥♥♥♥♥♥ rigs
Kim jong un 9 Apr, 2021 @ 12:37am 
it might be ur pc
LuciusXYZ 28 Jul, 2022 @ 5:08am 
Rocks in cave in the middle of the map (near storages, full of cardboard boxes) are making these lags, but there is no way to remove it without map editors
LuciusXYZ 28 Jul, 2022 @ 5:27am 
This is what causes so much lag:
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x7)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x7)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x7)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for models/props_pipes/pipeset32d (x6)
CMaterial::DrawElements: No bound shader
Sergey Taboritsky 23 Aug, 2022 @ 9:19am 
In my oponion its the river that has bloody RDR2 levels of shader detail and movement. I think that because the winter version doesnt have a river and doesnt lag like this for me.
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