Total War: WARHAMMER II

Total War: WARHAMMER II

Lucky's Overhaul
 This topic has been pinned, so it's probably important
Hawk  [developer] 6 Sep, 2018 @ 10:15am
----- ADDITIONAL INFORMATION ----- Compatible Mods
All mods in each section are sorted alphabetically. If a mod is not in this list you should ask about compatibility below

PLEASE NOTE - Whilst all mods in this list are compatible with CAC, THEY MAY NOT BE COMPATIBLE WITH EACH OTHER - READ THEM!

CAC SUBMODS - See collection

Additional Units - Adds new god-dedicated knightly orders for the Empire, new god-dedicated units for the Beastmen
Double XP Skill Points - Heroes & Lords lvl up twice as fast
Shorter Battles - Shortens battles via increased morale penalties
150% Heaing Cap - Increases the healing cap from 75-150%


CAC COMPATIBILITY PATCHES - See collection


RESKINS

ALL reskins (That do not alter stats) are FULLY COMPATIBLE. This includes banner reskins, unit resizers, lighting, fog & unit card mods


MAIN LIST (All 100% compatible)

Abandon Region
Better Behaved Allies
Campaign Recruitment Events
Compilation - Old vs New
Decline Diplomacy
Diplomatic Options - Vassal, Liberate & Confederate
Empire of Man
Faster Campaign Sieges II
Force Confederation
Gates of Chaos
GCCM (And all related mods)
Higher Tier Starting Capitals
Home Region Movement Larger Bonus
Instant Quest Battles
Landmarks of the Old World
Legendary Confederations (beta)
Legendary Confederations - Tomb Kings
Legendary Lord Respec
Loreful Diplomacy
Loreful Empires: Great Leader Bonuses
Loreful Landmarks
Main Campaign Capital Fix
More Naval Movement Range
New Legendary Lord Artefacts (A few issues)
New Lore Friendly Climates
No More Stupid Animations for All
Region Trading
Rise of the Beastmen - revisited (ME)
Savage Orcs Gain Orc Benefits
Sebidee & Ado's All Factions Officers
Sebidee's Reduced Tower Range
Sword of Khaine AI tweaks
Tabletop Based Unit Caps
The Empire
The Skaven
Tiered Tax
Totally Random Total War Generator: Warhammer II
Unit Formations
Valuable Veterans - Warhammer 2 edition
Watchful Sentries


MODS TO AVOID - These are mods that are either redundent, or may interfere with changes in CAC

Battle Camera mod - Already Included

Community Bug Fix mod - All relevant bug fixes are already included

Any Skill point, or skill adjusting mods - Obvious, but avoid any such mods. Hero skill tree mods are the only ones that will work (if any such mods exist)

Any AI mods - This mod is designed to work with Advanced AI 2, which is an all-encompassing modification of the AI. Do not use any other AI mods

Tier 4 Minor Settlements 2 - I have carefully adjusted many building levels with CAC and this mod will unbalance that. No balance complaints please if you decide to use this mod

Rebanner II - I have already adjusted the banners and introduced new ones. This mod will cause significant imbalances. No balance complaints please if you decide to use this mod

Better Trade - My mod already changes trade to work with the new economics, do not use this mod

Better Artifacts TWW2 - My mod already changes every item/ancillary, do not use this mod

No Extra Upkeep - Already done in CAC

Supreme Black Arks - Black Arks are already improved in CAC so don't use this mod

Zakris' The Wood Elves - Due to my Wood Elf overhaul, this mod is incompatible
Last edited by Hawk; 31 Dec, 2018 @ 12:22pm
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Showing 1-15 of 76 comments
juhazi 6 Sep, 2018 @ 11:03pm 
Zarkis wood elves (part of the beastmen/empire/skaven set) is not compatible? I loaded it up and everything seemed fine

Are climate change mods like https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1180702987 to be avoided?
Last edited by juhazi; 6 Sep, 2018 @ 11:07pm
Hawk  [developer] 7 Sep, 2018 @ 2:52am 
@juazi Yes, missed that one, I'll add it. Climate mods are also fine, will add that one, thanks
[LUE]l2zack 7 Sep, 2018 @ 6:42am 
Are mods that change the Chaos Invasion compadable? Asking specifically about
Advanced AI Submod - Chaos Invasion
Hawk  [developer] 7 Sep, 2018 @ 7:28am 
Yes, but that mod is not compatible with crynsos faction unlocker.
Hawk  [developer] 7 Sep, 2018 @ 8:16am 
@juhazi Thanks for the list, I don't consider any of those to be essential but I will add them to the main list. The anvil mods won't be balanced so I will probably leave them off, but you can test them and let me know if you like. Black Arks are improved in CAC and the loreful Empires I'll add to the compatible list as I don't use any script mods (on purpose for compatibility)
Panfilo 7 Sep, 2018 @ 6:16pm 
Old World Rites has a a Dwarf Rite that gives you a Dragon Slayer, a Hero Slayer. Unfortunately they die very easily because they have so little HP relative to units in the mod. Would it be possible to create a submod for this mod to adjust the HP to be in line with other heroes?
Hawk  [developer] 7 Sep, 2018 @ 6:21pm 
@Panfilo Check the submods collection :P
InquisitiveBard 12 Sep, 2018 @ 9:07pm 
I must say you're one of my favorite modders! Any chance this is also gonna work with Summon the Elector Counts by thesniperdevil?? I'm thinking it should, since it is also a submod for Empire of Man, but I like to be sure :P
Hawk  [developer] 13 Sep, 2018 @ 4:15am 
@Kopelt07 Yes that will be fine.

@God save the king Yes all fine but no deg is not needed.
InquisitiveBard 14 Sep, 2018 @ 9:22am 
@LuckySpade @channel Is this compatible with Ultimate Chaos? I'm assuming it will work without crashing, but will have a bit of balance issues. Can anybody confirm?
Hawk  [developer] 14 Sep, 2018 @ 9:25am 
@kopelt07 There will be balance issues as they add new units. It would need a submod if it's even compatible.
Laughing Forest 14 Sep, 2018 @ 4:29pm 
@Luckyspade is no deg not needed because you already include a similar effect? How did I miss that...
Laughing Forest 14 Sep, 2018 @ 4:31pm 
@Luckyspade I see it now. But what about army effects like with Skaven? Does that still just reduce winds of magic?
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