Torchlight II

Torchlight II

Light's Potions (v.164)
steffire3 6 May, 2018 @ 1:32am
Community Potion Requests
Originally posted by Sch123 from the Torch Modders Forums:
I see there is a new Mod that is quite interesting, Light's Potions (v.129). ;D

Can you ask Lightfuzion to create a potion:

- Potion to increase the drop of unique & legendary items.
- Potion to absorb damage (physical & magic).
- Potion to cure negative status.
- Potion to repel enemy.
- Potion to attract the enemy.

I also have little input for that Mod. What if that mod is also connected to the Item Tab on the player, so when we click the slot it will be connected with the Player Item Tab (Shows what items we have on) and can choose the potion to be inserted into the slot. So there is no need to drag potions to the slot. :)

And, is it possible he wants to join the forum Torch Modders ?. I'm very happy if he wants to join. :D
Last edited by steffire3; 6 May, 2018 @ 2:36am
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steffire3 6 May, 2018 @ 1:50am 
I have a request or question:

Is this mod compatible or can it be made compatible with this auto consume potion mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=883381751

We would like to use it in a mod pack however compatibility with Auto Consume would help greatly.

Thanks for your consideration!
Last edited by steffire3; 6 May, 2018 @ 1:54am
Lightfuzion  [developer] 6 May, 2018 @ 2:06am 
I'll take a look at adding these potions and I'll test it with the auto consume. I'm not sure on that one though. The auto consume will depend on how that triggers. If it just hits your hotkey for you it should. I tried having the menu pop-up on it earlier and couldn't seem to get it right so I'll take a look at it again.
Last edited by Lightfuzion; 6 May, 2018 @ 2:06am
steffire3 8 May, 2018 @ 12:45am 
A potion mod design and drop rate alternative request:

Originally posted by Sch123 from the Torch Modders Forums:
I also see you ask if this mod Is this mod compatible with auto consume mod. Yup is very compatible, therefore I'm very interested in this mod. :D At least for HP and MP Potion. ;D

Request to @Lightfuzion:

- Can you also ask if he can make it without potion version?

- Maybe for the original version, not too much potion. Too many potions can make it too crowded and also drop very often (can be made more rare to drop?). You can create just 4 types of potions (Offensive, Defensive, Booster and Support), rather than making so many potions. If you think too OP you can make its appearance so very rare. ;)

Example Potion:
- Defensive Potion type: Armor Bonus + Block Chance + Damage Reflect + Reduce Damage Taken + Absorb Damage + Resist Elemental.
- Offensive Potion type: Crit Damage + Crit Chance + Damage Bonus + Attack Speed + Cast Speed + Magic Damage.
- Support Potion type: Life Steal + Mana Leech + Move Speed + Charge Bonus + Reduced Mana Cost + No Fumble.
- Booster Potion type: Fame Bonus + Fishing Chance + XP Bonus + Magic Drop Chance + Gold Bonus.
Last edited by steffire3; 8 May, 2018 @ 12:46am
Lightfuzion  [developer] 9 May, 2018 @ 12:01am 
Working on the other potions that were suggested currently in my spare time.

So if I am reading this last post correctly.

*Release UI as a stand alone
*Potions drop rate is to high and needs to be lowered
*Possibly combine all effects in each category into 1 potion and make it very rare?

steffire3 9 May, 2018 @ 3:07pm 
Originally posted by Lightfuzion:
Working on the other potions that were suggested currently in my spare time.

So if I am reading this last post correctly.

*Release UI as a stand alone
*Potions drop rate is to high and needs to be lowered
*Possibly combine all effects in each category into 1 potion and make it very rare?

I'll ask "Sch123" to verify.
Ventus 9 May, 2018 @ 3:08pm 
Excuse me, i want to ask, can you create Stat Potions please?
6 Potions in total, 1 for HP Increase, 1 for Mana Increase, and 4 Potions for the other
4 Stats Str, Dex, Magic, Defense.

Because i noticed, once you reach Max Level, and Max Defense at some Point
the Hitpoints will not increase anymore.

So is it possible for you to Create HP and MP Increase Potion
that increase Health and Mana Permanently?
Maybe one that Increases Health by 10 or 20 Points?

And can you make them available at Vendors (Maybe for a High Price)

Because i noticed, no one did a Stat Potion Mod before!
Sure, there is the Console Cheat Editor, but even with this
Console, you have no Influence over the HP and MP Stat at all.

And how i said, at a certain Point (At Max Level, or High Defense or High Magic)
it is not possible
to increase the HP and MP Stat any further.

So i really hope you can at least make some HP and MP Increase Potions
available at Ingame Vendors (Or Multiple Versions of the Mod; Drop Rate or Merchant)
Last edited by Ventus; 9 May, 2018 @ 3:10pm
Lightfuzion  [developer] 9 May, 2018 @ 3:18pm 
I'm currently looking at that. I have had someone else suggest something similar to this as well. In the mean time works along those lines.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1380120906
Ventus 9 May, 2018 @ 3:36pm 
Thank you! This would make the Game so much more Fun.
I have messed around with the Console Cheats a bit.

Then i noticed this Fact, that the Damage can ALWAYS Increase
(Even with a Str of 12000, the Damage still goes up),
but this is sadly not Possible for HP and MP.

It is possible to put some Stat Points into Defense, even beyond 12000 or so,
but the Increase of HP stops, same for Magic / MP

So this would be really cool to have 2 (HP, MP) or 6 Potions (For the other 4 Stats)
in the Game.

I have browsed through every possible Mod Section; Nexus, FansiteRunic
No one did such a Mod before.
Last edited by Ventus; 9 May, 2018 @ 3:38pm
Lightfuzion  [developer] 9 May, 2018 @ 10:09pm 
Here's the UI only that some have been asking for.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1382259354
steffire3 10 May, 2018 @ 1:45am 
Thank you @ Lightfuzion !! So many potion mod varieties offering so many choices on how to play the game!

Originally posted by Lightfuzion:
Working on the other potions that were suggested currently in my spare time.

So if I am reading this last post correctly.

*Release UI as a stand alone
*Potions drop rate is to high and needs to be lowered
*Possibly combine all effects in each category into 1 potion and make it very rare?

Originally posted by Sch123 from the Torch Modders Forums:
Yes, that's what I request. :)

*Release UI as a stand alone
*Potions drop rate is to high and needs to be lowered
*Possibly combine all effects in each category into 1 potion and make it very rare

Additional:

*Possibly make each Potion bottle unique (unique different bottles & colors)

Thank you for considering my request. :D
Lightfuzion  [developer] 10 May, 2018 @ 2:54am 
So just posted an update.

*UI stand alone is out
*Drop rates should be better
*Combined effects to reduce the number of potions by about half. This had the added bonus of reducing drops as well
*Added in Crafting/Potion changing
*Added the 5 STAT potion to the vendor from my other mod
*Added in the Permanant HP and MP potions for some added high level character progression
*Added Random Potions to the General Merchants
*Added Potions to the Gambler - Give him all your money!

Any other ideas I am all ears! Thanks guys you're great!
Pain Killer 10 May, 2018 @ 6:05am 
So far so good , i can even buy them in town now, usually i'd play veteran, this time i might go elite. I will be sure to tell any other ideas if i can, but now it's quiet smooth.GJ
Lightfuzion  [developer] 10 May, 2018 @ 11:35pm 
Published v.151

Albrecht the Transmuter (crafting) has been taught a new recipe by a traveling mage!

*Increased the cost of the STAT potion by 25,000 gold.
*Added a new crafting item to the vendors.
*The same mage that taught Albrecht has accidentally dropped some potions from the recipe around the world during his travels. The drop rates of Permanant HP and MP potions has been doubled!

These were some of the issues I've been getting messaged about hopefully this takes care of things still a few more issues like different bottle sizes for the different potions that I am looking into. Anything else you guys have would love to hear it.
Last edited by Lightfuzion; 10 May, 2018 @ 11:36pm
steffire3 11 May, 2018 @ 11:05pm 
Originally posted by Lightfuzion:
So just posted an update.

*UI stand alone is out
*Drop rates should be better
*Combined effects to reduce the number of potions by about half. This had the added bonus of reducing drops as well
*Added in Crafting/Potion changing
*Added the 5 STAT potion to the vendor from my other mod
*Added in the Permanant HP and MP potions for some added high level character progression
*Added Random Potions to the General Merchants
*Added Potions to the Gambler - Give him all your money!

Any other ideas I am all ears! Thanks guys you're great!

Originally posted by Sch123 from the Torch Modders Forums:
Thank you very much!

By the way I also find it incompatible with other Mods (Torchlight II Essentials, one from Merchant "Gems" disappearing).
This is what I'm afraid of when using Mod that provides potion fusion and gives a change in merchant also Crafting potion.
Because on Torchlight II Essentials there is also a Potion like that, afraid there is conflicting data.
Therefore I also asked to be made PotionUI made separately (Thank you, for granting my request). :D

I also see you have made a change by giving different colors to each category of potion.
But it would be better if you also provide a differentiator on the size of the bottle.
Minor = Small Bottle, Runic = Medium Bottle, Mythical = Large Bottle.
Another idea is, to make that potion also can give effect to the Pet that we have.

Good job for you. ;D
Lightfuzion  [developer] 12 May, 2018 @ 2:48am 
Different sizes are on my to do list as well as the pet potions. Yes there will be conflicting issues with any mod that adds items to the vendors. The reason is spawnclasses have to be adjusted to spawn those items and everytime a mod edits one it completely replaces the other.
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